Hard and Complex versus Impossible and Bizarre

This is about why Flappy Bird was such a surprise hit, Taylor Swift’s newest mega-video is meh and why your favorite movies, novels and video games work when others fail.

Here’s why: audiences want something interesting, and entertaining, which means different and surprising. Yet there’s a fuzzy line between Hard and Impossible and a deadly chasm between Complex and Bizarre.

It’s like thinking, “chocolate chip cookies are yummy, so why not chocolate chip cookies with almonds, M & M’s, pecans, Oreo sprinkles, peanut butter and a Snicker’s Bar on top?”

Watch the big Taylor Swift video, BAD BLOOD, then we’ll chat.

Now, this has high production values and great costumes, and I’m sure Michael Bay watched it on an endless loop all weekend. Yet it’s not elegantly complex and entertaining. It’s a hot mess, the music video equivalent of THE EXPENDABLES, with so many random stars thrown in for cameos that I have no idea who’s who. Does it look cool? Sure. Do we care one bit? No. Not even half a bit, or a quarter bit.

Compare that to the simplicity and beauty of Iggy Azalea’s BLACK WIDOW, which is a masterpiece, paying homage to KILL BILL and flat nailing it.

Continue reading “Hard and Complex versus Impossible and Bizarre”

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What you need to know before seeing AVENGERS 2: AGE OF ULTRON

Unless you live in an ice cave, you know that AVENGERS 2 opens on May 1.

When it does open, all your friends will go see it, then ask what you thought about it, and What This Movie Means for the next 10 Marvel movies. Those films will feature Thor, Iron Man, Loki, and 16 other characters, and they will make $18 billion dollars.

Let’s get you educated on the whole Marvel shebang, then talk about why Marvel, against all odds, has taken over movie theaters for the next century.

Before you spend $42 on Imax tickets, 5800 calories worth of popcorn with fake butter drizzled on it and 72 ounces of Diet Coke, watch this video to refresh your knowledge of all things Marvel:

And now I’ll get serious for a moment.

Why have the Marvel movies rocked the box office so hard? Continue reading

Giving THE TRANSPORTER a tune-up

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THE TRANSPORTER is the break-out movie for Jason Statham, and though I am perhaps the world’s biggest fan of Jason the Statham Kicking Things in the Face, there are clunky bits rattling around in the engine compartment of this film, keeping it from true greatness.

It’s like a classic car with a gorgeous front end, giant engine and gimpy transmission.

So I’m dragging it into the shop and turbo-charging this thing.

Having recently rewatched THE TRANSPORTER using time-travel technology called Blu-Ray, three things stuck out: the beginning, the middle and the end.

The beginning is amazing. The middle sags.

The ending is underwhelming.

Let’s grab plot wrenches, get our hands greasy and figure out why.

Act 1: A Man and His Car

The first scene of the film is amazing. Frank puts on his driving gloves, fires up his exquisite piece of German engineering and picks up his first package to transport, no questions asked. Turns out to be four bungling bank robbers and this opening car chase is thrilling.

The next major scene brings us to the best part of the movie, after his second job goes bad and Frank’s beloved black sedan goes boom while he’s eating a sandwich. Frank returns to that client’s mansion and rings the doorbell. Result? Awesomesauce.

http://www.youtube.com/watch?v=5Mg_cbw9D_Q
Act 2: Making Things All Confusing

So that woman you saw in the clip, the one tied a chair with duct tape covering her mouth, well, she was one of the packages in Frank’s trunk, and he broke one of his rules by opening that package and finding her.

Why was she in that trunk? The movie never really gives us a good reason, or any real reason at all. This is why the power of the engine in Act 1 doesn’t get transmitted to the back wheels of Act 3.

The story tries to connect things by saying she’s the daughter of a wealthy bad guy who’s working with the Main Bad Guy from that mansion – you know, the crime lord who blew up Frank’s car – and they’re both make piles of money smuggling people from Asia to Europe in container ships.

The woman says she wants to save those people from slavery and possible death. She lies about her family being in the container, including her father. Who’s actually not inside the container because he’s a villain.

So yeah, it’s a hot mess of tangled plot wires that only makes the audience think too hard, trying to sort things out, which you can’t really do because nothing makes sense.

Also: we never hear why anybody would put this woman into the trunk in the first place. Bit of a problem there.

Act 3: Hey, We Saw a 007 Movie Once or Twice

There are a few more good fight scenes, including the famous Grease Battle in a garage.

Yet the final act devolves into a chase scene that could be taken from any random film involving 007, Jason Bourne or Tom Cruise in Long-Haired Mode While He’s Shooting MISSION IMPOSSIBLE 6: GHOSTS IN MS PAC MAN.

Frank commandeers a crop duster, parachutes onto the convoy of Bad Guys and fights them while trying to steer the semi carrying the container full of people.

In the climax, the father of the love interest gets the drop on Frank, who meekly puts his hands up and gets marched to a cliff and certain doom, though he does grab a rock and seems to be thinking about chucking it at the villains head. You know, eventually. When the mood is right.

He never gets around to it, despite the gun pointed at his nose, and the love interest winds up saving Frank by shooting her dad.

Does that sound anti-climactic? Yes. Yes it does. And it is.

Grabbing a wrench and fixing things

Frank has three simple rules.

Rule Number 1: Never change the deal.

Rule Number 2: No names.

Rule Number 3: Never open the package.

We can fix this movie with three simple plot rules.

Rule Number 1: The hero is the one who changes.

Whatever problem is presented in Act 1, it has to be the hero who fixes it, and he or she must go on a journey to do so. The tougher the journey, the better the story. The more the hero suffers, sacrifices and grows, the better the story.

And in the climax, the hero must face a choice, a single moment where everything hangs in the balance.

The audience is denied these things by (a) not allowing Jason to change and grow and (b) giving the climax to the love interest instead of the hero. She’s the one who shoots the bad guy. Jason is passive in the end. That doesn’t work and is a big reason the ending feels flat.

How can we make Frank change, suffer and grow? Let him lose a few fights. Seriously. It’s a romp, beginning to end, and he’s never really challenged. Let him lose the first few fights. Show him practicing, sweating, training and getting better. Make the uber villain TOUGHER than him and let that villain kick Frank’s butt in their first encounter. Because as things are, it’s a romp. Frank kicks everybody’s butt and you never doubt him for a second. Let the audience doubt that the hero will prevail and make the hero suffer and sacrifice to become good enough to have a chance in the final fight.

Rule Number 2: No surplus names.

When it doubt, cut it out. Kill every character you can and give their role to somebody else.

Which characters waste valuable screen time?

The most obvious one is the father of the love interest. He tangles up the story and detracts from the main villain, the one who blew up Frank’s beloved black car.

The final battle should be between our hero and the uber villain, who dies before the climax. So we’re left with the old man, who’s clearly no physical threat compared to Frank, and that makes for a boring ending.

Solution: eliminate the father as a character and give more screen time to the real bad guy.

Rule Number 3: Never open the fanciest package first.

If you’ve got an amazing action movie, your first step has to be looking at the set pieces. Which one is the most exciting? Which ones are middling? And where are the minor ones?

You need all three types of scenes. It doesn’t work to crank everything up to 11, Michael Bay style, because that simply numbs the audience.

Put the best scenes first and the least-exciting fights last, and your audience will have their expectations bashed against the rocks. They expect things to get more and more exciting as a movie gets closer to the end and you’ll confuse them by reversing the order.

Build up to a climax and put your most exciting scene in Act 3.

So yes, let’s put that amazing mansion fight in Act 3 now, and finish off the movie with Frank fighting the young villain, the one with the bad facial hair, instead of standing around at gunpoint waiting for the love interest to shoot her evil poppa.

This rule also works, by the way, for a series, whether it’s movies or books.

If your first movie is brilliant, your second is good and the closing of the series is average, people will be forever disappointed. They may even hate you for ruining what should be a classic. Am I talking about THE MATRIX trilogy? Maaaybe.

Yet if your first book kinda stinks, your second is good and the last in the trilogy is amazing, people will think you’re a genius, a Lion of Lit-rah-sure.

The same is true for Act 1, 2 and 3 of a single film, even if it’s Jason Statham Kicking Things in the Face.

Pretend it’s Christmas morning. Open the small packages first, the medium ones second and save the biggest, fanciest package for last.

Top 3 reasons why DEAR KITTEN won the interwebs

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This is three minutes of film, via the Series of Tubes, that doesn’t have a single special effect or Michael Bay explosion. Yet it’s blowing up the Series of Tubes like nobody’s business, and not simply because it has cats.

Watch it, then we’ll dissect this to see how — and why — it works so well.

Beautiful, right?

Here are the top 3 reasons why this snippet of film by BuzzFeed works so well:

1) This is actually a long ad for Friskies … with barely a glimpse of the cat food they’re trying to sell you.

So right there, it’s refreshing, since 99.999 percent of TV ads are in your face, hoping to grab your attention for three seconds before you (a) change the channel, (b) pull out your iPhone or (c) amble on over to pillage the pantry.

Even the insanely hyped Super Bowl ads, the ones that are so famous that we get backstory about the advertising folks who created them, despite the fact they look more like your neighbor Bill the Accountant than Don Draper — well, those supposedly amazing ads are typically disappointing. They try too hard. Too fast, too loud, too much. You can see all the money on the screen and yeah, a lot of it is wasted.

Instead of 30 seconds of cars zooming and Danica Patrick in a bikini selling web domains (don’t get that one, either), we get 3 minutes of slow, leisurely voiceover from a cat while B-roll runs wild.

And it is hilarious.

DEAR KITTEN is also different from some of the better Super Bowl ads, like the Darth Vader kid who starts the car using the force. Those are more like one-joke skits, except not so much that the repetition drives you nuts like a bad SNL bit that’s gone on too long. This kitten business isn’t Johnny One Note at all.

2) A different kind of funny

Most ads aim for broad humor, things that the lowest common demographic will get in a heartbeat. You know, people falling down, exasperated moms, Santa actually coming down the chimney and frowning because LIttle Billy ate all the cookies and drank all the milk.

DEAR KITTEN is a higher form of humor, with great writing. Here’s a section of the script I love, even after hearing it three times:

You should be aware that there are two kinds of food. The first is sort of a brown, dehydrated nibblet. I think they give us these because they are training us to be astronauts. Just a guess. The second kind is wet food. It is so special they keep it in little armored metal casings that no claw can penetrate. With no claws to speak of, the humans can somehow open them. It’s like some dark magic.

Now, that’s great writing, full of sweet little setups and payoffs.

3) Building up to a climax

The writing is good in the beginning, gets better in the middle and rocks at the end.

This is the opposite pattern from most movies, novels, TV shows and circulars in The Willapa Valley Shopper, and not simply because many writers got started at these things called “papers of news” where you’re brainwashed to write using the Inverted Pyramid, which is inherently boring and should be taken behind the barn and shot.

The best stuff goes first because when you pitch a movie, book or TV ad, that’s what you lead with. Otherwise, the thing won’t get off the ground. And that’s what they want to see in the script or the dailies: the awesome stuff you talked about, whether it was dinosaurs roaming the earth again or aliens invading Nebraska, you know, because their spaceships run on corn or whatever. But if you put the very best material up front, by definition the middle will get your junior varsity stuff and the ending will be complete rubbish, the bottom of the tank, the leftovers, the scrubs.

Check out the last part of DEAR KITTEN.

Dear Kitten: I should warn you of the monster known as “Vac-Koom”. It can eat and yell at the same time. And I’ve seen it eat everything. Seriously, like a paper clip and two cat toys. Didn’t even flinch. To hide from Vac-Koom, you may use the curtains of invisibility. Oh yeah, you’re good. Good hiding. Hoh, boy.

Dear Kitten: One final note. Once in a while, you might see a little red dot. I’m going to tell you this right now. It is real, and it can be caught. I did it once. I held it for a full minute. But when I lifted my paws, it was gone.

So Kitten, welcome to the household. You’ll do just fine.

Brilliant. I’m glad they saved the best for last. Vac-Koom and the Curtains of Invisibility will become part of internet lore now.

Tiny film teaches us big honking writing tricks

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Here’s an itty bitty film that’s crazy funny and extremely well done. Watch it, then let’s talk it over.

So, here’s the thing. Drama is very simple, when you get down to it.

  • Step 1: Create conflict, say two young brothers wanting to inherit the same rich farmland.
  • Step 2: Dream up ways of making it far, far worse, like one brother stealing the other brothers favorite cow and serving up Bessie barbeque at the next family gathering.
  • Step 3: Raise the stakes even higher in the big finale and put our fighting farmers in a North Dakota version of the Thunderdome — two men enter, one man leaves, because the other guy has a pitchfork in his head.

Humor is far, far tougher.

You have to dance on the knife’s edge of normalcy, push boundaries, tell uncomfortable truths. Be edgy without being offensive, insanely creative without coming off as insane.

Humor doesn’t have easy formulas, and the risks are far greater. Jokes fall flat. Things that seem hilarious in the writing room go nowhere, while little throwaway bits turn into comedy gold. You can’t predict it.

So let’s talk about three little things before the Big Thing that I noticed in this short film.

First, they dispense with names, with one exception: the delivery service logo.

A typical story would be awash with names. If David Lynch was doing this, DUNE style, the floating head of a princess would be on screen for five minutes, telling us the name of the planet, its ruler, the strength of its army, the name of the alien who’s supposed to get this package delivered and so forth. Then we’d get all kinds of voice-over about the delivery ship and how it travels through space-time using dark matter or whatever.

Second, there’s no backstory. No flashbacks, no explanations, nothing. The makers of this short film know backstory is irrelevant when they’re showing everything now, as it happens. If you’re explaining, you’re losing the storytelling war.

Third, no dialogue. Maybe you could argue about the aliens saying things we don’t understand, but no, that doesn’t count. It’s like the opening half hour of WALL-E, which was brilliant without a single word of dialogue.

So: no backstory, no names and no dialogue. What’s the Big Thing they did?

These filmmakers maximized the gap, creating chasms between expectation and result from BOTH directions. They were constantly, creatively, always raising the stakes from the POV of the space delivery man and the aliens.

That gap usually exists only for the hero. The villain knows exactly what’s happening and why. He’s not surprised at all.

It’s the hero who’s fumbling around, wondering what the hell is happening, and only at the very end does the villain have any gap between expectation and result, because the villain expected to shoot the hero after his monologue, not get thrown down a bottomless pit.

Most films and novels stick to that unwritten rule: No Surprises for the Villain, because surprises are precious and reserved for the hero. We don’t usually see the villain failing or being confused. If we see things from his POV at all, the villain is doing deliciously dastardly things and doing them well, because that makes it harder on our hero.

In this film, the gap grows wider and wider from both points of view until it can’t get any bigger, and they’re doing something interesting with the gaps: not only is each gap funny, they also raise the stakes every time until the climax.

Could you make it even worse for the alien planet than being Death Star’d at the end by the delivery ship’s main engines? No.

The opposite of this happens in bad Saturday Night Live skits, which are bad for a very specific reason: they latch onto a single funny idea like a lamprey eel, then do it seventeen bazillion times until it’s time for a commercial break so we can get educated about the new formulation of Head and Shoulders.

Those bad kits aren’t funny because of a structural problem. The gap doesn’t grow bigger. The stakes don’t get raised. It’s repetition without a purpose.

Why the classic movie DUNE is a hot mess

tinseltown tuesday meme morpheous

I remember watching DUNE in the theater and thinking, “Whoah.”

Then again, I was a whippersnapper with no taste when it first came out. So on Old Movie Night, we popped in DUNE and fired it up.

Oh my.

There’s no doubt that DUNE is a hot mess. The question is, why?

Suspect No. 1: Horribly Cheesy Special Effects

This is a good place to start. You can’t excuse David the Lynch for not having access to better special effects, not when this movie came out after all three of the original STAR WARS movies were out.

Check out the trailer and tell me the effects are up to snuff, even for the era.

So, the effects in DUNE are Dr. Who-level lame. You expect the rocks to some styrofoam they bought off the old Star Trek set.

But bad effects aren’t the main reason this film is a hot mess. An audience will forgive bad effects if the story and characters are compelling.

Suspect No. 2: All Kinds of Crazytown

You don’t hire David the Lynch to direct a normal movie. You hire him to spice things up and go a little nuts.

Being absurdly weird can earn your movie cult status, with college kids playing it simply for the biggest excesses and worst moments of wackadoodle.

Moderately good or bad things are mediocre and boring. Give me stuff that's horrifically good or amazingly bad, then we'll talk. Kthxbai.
Moderately good or bad things are mediocre and boring. Give me stuff that’s horrifically good or amazingly bad, then we’ll talk. Kthxbai.

Then again, the tough part is once you base-jump off the Cliff of Normalcy, there’s no guarantee your chute will open.

And this film sprints away from Normal, stiff-arms Edgy and slides right into Bizarre.

This is half of the reason the film is a hot mess. You’re constantly distracted, sometimes by the bad effects, but more often by the weird, bizarre and gross sideshows that don’t truly move the story. The Baron Harkonnen’s massive zits get a ton of screen time. The Guild Navigators are grotesque. The bad guy troops have reverse mohawk hairdoes while the good guys wear surplus World War II uniforms. It’s constantly and consciously odd, which pulls you out of the story.

But if the story kept moving, I wouldn’t have had time to focus on all the weirdness.

Suspect No. 3: Ponderously Beating the Audience with the Cudgel of Pretentiousness

This is the true culprit.

Audiences will believe in sorcerers and elves if you don’t explain them. They’ll buy lightsabers and aliens who are into M & M’s — but not if you get pretentious and deep trying to explain all those things.

See, audiences want to believe. If you set things up from the start, they’ll stick with you. What you can’t do is (a) switch mid-way though a normal book or movie to say “Hey, actually the hero is a vampire. Surprise!” (b) commit the Hollywood sin of double-mumbo jumbo — trying to have a story that’s about dragons and trolls … plus space witches with lightsabers or (c) constantly stop the story to intrude with pretentious narration and dialogue that’s on the nose.

It’s that last sin that DUNE commits right away, with a long narration setting things up following be another and another and another.

Every time the story moves forward two inches, somebody has to stop to explain it to the audience for three minutes, as if we aren’t smart enough to watch the story and understand.  It feels less like a movie and more like a lecture. Then the credits roll.

I bet there’s a supercut of DUNE somewhere, a lot like STAR WARS: THE PHANTOM EDIT where some kind person sliced out all the boring nonsense, like Jar Jar Binks and all the talkative scenes where George Lucas is patiently over-explaining things to you and ruining the Force forever by saying it’s caused by space bacteria or whatever. No.

DUNE breaks new ground with the Unnecessary Voiceovers by having every actor whisper a voice-over of what they’re thinking, which is usually stuff the audience already knows, but hey, beat them on the head with it again.

Which is too bad. There are great actors in here like Kyle MacLachlanPatrick StewartSting and Jürgen Prochnow. A less wacky, less ponderous film with the same cast would have been awesome, even with the same cheesy special effects. It would also be far shorter and more watchable.

Why THE LEGO MOVIE works like magic

tinseltown tuesday meme morpheous

Movies based on toys, or cartoons from the ’80s designed to sell toys, tend to suck like Electrolux.

THE LEGO MOVIE is a happy exception to this rule. It’s worth talking about how they accomplished that trick.

They didn’t do it with snazzy special effects and big-name actors. Just about every film based on toys has great CGI explosions and big actors who aren’t so big that they won’t cash a giant check: BATTLESHIP had Liam Neeson, TRANSFORMERS had Megan Fox, G.I. JOE movies have had the Rock and Bruce Willis.

What makes this movie about interlocking bricks any different?

Reason Number 1: The Humility to Make Fun of Yourself

You don’t see the other toy movies doing this. They try hard–too hard–to be serious, and real, and only tangentially related to all the toys they want your kids to buy.

THE LEGO MOVIE has the guts to poke fun at itself, not once or twice, but during the entire film. Relentlessly. Brutally. Hilariously.

Reason Number 2: Subverting and Smashing Conventional Storytelling

This is the real secret. THE LEGO MOVIE picks up typical Hollywood structure by the throat and body slams it to the asphalt.

A normal action movie features a cartoon hero (Schwarzenegger or Stallone, Bruce Lee or Bruce Willis) who’s tough and cool in Act 1 and doesn’t change by Act 3. In fact, this hero doesn’t change, suffer or grow in any of the sequels.

Instead, the writers of this movie picked a hero who’s an Everyman that the prophecy says will become great and powerful, and save the world … except he never really gets those powers, and the prophet (Morgan Freeman!) admits in the end that he made it all up. There is no prophecy.

In parallel, the screenwriters take Batman, who stands in for your typical cool/tough hero, and show that he’s actually a hot mess. Is he still tough and capable? Sure. But you see the real man behind the façade, and it’s funny and insightful.

The villain is where the writers truly nail it.

In a typical action movie, there’s a cartoon villain doing evil things for no apparent reason other than he’s a villain and that’s what they do. Then in the finale, the hero kills the villain in a dramatic one-on-one gunfight, swordfight or fistfight.

Not this time.

The villain in the Lego world is President Business, whose secret identity is Lord Business, and his evil plan is to freeze the Legos into position with his super weapon, the Kragle (Krazy Glue) while the hero is the only one who can stop him with the Piece of Resistance (the cap to the Krazy Glue).

The writers make the bold choice to break POV here, to switch over to the real world for the first time, showing a little boy playing with a city of Legos in the basement. It’s a museum that his father set up, with signs everywhere warning against not touching what has been perfectly constructed based on the exact instructions.

These aren’t toys, his father tells him. They’re interconnecting plastic construction modules.

In real life and the Lego world, the hero doesn’t win by killing the villain, who has the upper hand. There’s no miracle comeback by the good guys.

The Lego hero echoes the language of the little boy and convinces Lord Business / Dad in Real Life that he doesn’t have to do this, that he’s the most amazing and talented person, who could build anything, and that it doesn’t have to be this way.

There’s an acid test for any story, when you’re trying to figure out who’s the hero. Sometimes, it’s not obvious.

In this movie, the person who makes the biggest leap is the villain, who gains insight and makes the decision to reverse course and allow his son (and daughter) to play with what had become a Lego museum, a no-fun zone.

A brave and brilliant choice, and to me, that’s what makes the movie different.

Bonus featurette:

Why WORLD’S END ended with a wimper

tinseltown tuesday meme morpheous

On four different British Airways 747’s to India and back, I watched many, many movies. And it’s worth talking about them not in a “hey, this is out on DVD, so should you fire up Netflix?” kind of way, but in a storytelling way.

Did it work? Why or why not?

WORLD’S END proves that talent doesn’t always equal success. This is a movie with great comedic actors, yet a structural problem kills it. Because it’s truly two different movies slammed together.

The first movie is a comedy about five mates in England getting back together for an epic pub crawl they didn’t finish as college kids.

The second movie involves robots from space, which comes as a huge surprise, and not a good one.

Simon Pegg is brilliant, and he teams up with his sidekick once again, like in SHAWN OF THE DEAD and HOT FUZZ. Brilliant!

This movie had potential but is not up to Simon’s usual snuff. The thing is, fixing this film wouldn’t take much.

While the Simon Pegg character is talking his buddies into returning to their home town for the crazy pub crawl, he could’ve dropped hints about drunken fights in pub bathrooms with possible robot imposters. A single line like that could’ve saved this movie.

But instead, we get an orphaned payoff with no real setup.

Bonus: Simon continues the stunt casting of former James Bonds with facial hair playing villains. Timothy Dalton with a Tom Selleck mustache was in HOT FUZZ and this time we’ve got Remington Steele with a goatee. Loved this.

OBLIVION swings for the fences and misses

tinseltown tuesday meme morpheous

Hear me now and believe me later in the week: OBLIVION is an interesting and beautiful movie that could have been classic.

Why did it flop?

Let’s look at the prime suspects:

5) Tom Cruise fatigue

This is an easy target. Cruise has gone from “Biggest Movie Star on the Planet” to “Incredibly Excited Actor Jumping on Oprah’s Couch” to “Scientologist Who Gets Divorced a Lot.”

As a huge fan of Lee Child’s Reacher novels, I have to say that Reacher is something like 6’5, 250, blond and quietly sarcastic, while Cruise is short, light, dark-haired and loudly cocky.

HOWEVER: I will give the man his due, because Cruise did a fine job of acting in this movie. The average sci-fi apocalypse movie would have a hot new 20-something actor mumble his way through the thing looking stoned while trying to seem macho. Cruise was an upgrade from the typical New Action Hunk.

You could’ve put Matt Damon, Ryan Gosling or George Clooney in this sucker and it wouldn’t solve the problem. Cruise gets a pass.

 

4) Double mumbo-jumbo

Screenwriter Blake Snyder (may he rest in peace) says in SAVE THE CAT that audiences will buy one crazy piece of magic or sci-fi. They’ll buy a giant robot assassins with heavy Austrian accents or they’ll buy witches with real magic powers–but they won’t suspend disbelief to see a movie featuring magical witches battling a robot assassin.

Audiences might buy sci-fi techno stuff mixed in with a little magic if you distract them with lightsabers and don’t try to over-explain the magical stuff. But if you start talking like an idiot about the magic being caused by science, say something insane like “midi-chloridians,” they will turn on you, and hate you for ruining things forever.

OBLIVION throws all kinds of stuff in here: an apocalypse, an alien invasion, evil robot drones, massive human cloning, frozen astronauts who are 85 years old or whatever plus and a serious fetish for spiffy helicopter-things.

All of this, however, is under the happy umbrella of technology. Even the craziest stuff seems plausible given the setting of the movie. Also: Cruise should spend his salary from this movie to make a working replica of his helicopter-jet thing, which I’m gonna call the Tom-mobile.

 

3) Insanely confusing plot

This is a good suspect. While the movie technically avoid the double mumbo-jumbo trap because it’s all science, there are enough plot threads to weave a throw rug.

We’ve got dream sequences in black-and-white, Morgan Freeman channeling Morpheus by way of Mad Max, some Minority Report flavorings and a dozen other subplots thrown into the blender.

Even so, the director holds it together. You understand it. So the confusing parts of the plot aren’t what keeps this movie from being an instant classic.

 

2) Happy endings are for suckers

The ending is happy, which fanboys never like. Tom Cruise Clone #1 and the dying Morgan Freeman blow themselves up in the mothership of the aliens, saving the world, and later we see Tom Cruise Clone # 2 finding his wife and baby daughter.

Reunited and it feels so good. Except it doesn’t feel great.

 

1) The villain

There are three parts to a villain, which I’m making that up right now.

Let’s call it Guy’s First Law of Villainy, which states villains must be motivated, fascinating and scary.

Motivated: If your villain is simply doing bad things for no reason, it’s nonsensical.

This is a huge problem with OBLIVION, since these aliens invading Earth go through all kinds of trouble to (a) find Earth in the first place, (b) travel a bazillion light years to get to our precious rock orbiting the sun, (c) wage a long and brutal war to gain control of the planet so they can … (d) suck up all the water in our oceans to create nuclear fusion or whatever.

Hold up.

Water is no big flipping deal. Hydrogen is the most common element in the universe. Oxygen isn’t exactly rare. You can find water on asteroids, comets and planets. There’s some moon orbiting Jupiter or Saturn that we think is a giant ball of water with a frozen crust of ice on top.

I don’t buy aliens going through massive amounts of trouble to steal our water. Sci-fi needs to make sense, because sci-fi fans are smart people who care about this stuff. So this is a huge problem.

Fascinating and scary:

If you’re going to have an alien invasion movie, don’t forget the aliens.

OBLIVION has no aliens. I kid you not.

It has all kinds of drones, which look like angry flying cousins of Pac Man, yet tiny little drones aren’t scary of fascinating. Give us big, threatening bad guys, not cute little ones.

Who is the ultimate villain of the movie? A big faceless computer.

That’s not fascinating or scary. At all.

To make this movie work, we needed amazing aliens, the kind that are incredibly fun to watch. ALIEN got this right, as did ALIENS.

PROMETHEUS forgot about this rule, and therefore wasted the gross domestic product of Paraguay on Michael Fassbender and special effects for no good reason.

This is the reason OBLIVION failed as an alien invasion classic: no aliens. You can’t expect audiences to go wild for a boring, faceless computer as the bad guy.

It’s the same trap that doomed THE MATRIX sequels. We never saw Neo battle the ultimate bad guy in charge of the machines. He died playing anti-virus cleaner for the machine lords, which put the B in Boring.

Six ways to fix NEVER GO BACK by Lee Child

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Let’s say it: Lee Child has a Superman problem.

His hero, Reacher, is beloved by fans for having the brains of Sherlock Holmes and the body of Conan the Barbarian. The man never gets outsmarted and is invincible in a fight. Here’s the last post about these books: Secret recipe for any Lee Child novel

The latest Reacher book, NEVER GO BACK, slams smack-dab into the Superman problem. Because an invincible hero puts the B in Boring.

Did I enjoy the book? Yeah, it’s always fun to read about Reacher. With every new novel, though, Reacher struggles less and less to overcome the bad guys.

If the hero doesn’t sweat, the reader doesn’t worry. Or care.

Because I do care about Reacher and Lee Child, here are six ways to fix NEVER GO BACK.

Lee Child's NEVER GO BACK is something you should read. Do it now.
Lee Child’s NEVER GO BACK. Buy two copies, one of each cover, because I say so.

1) Don’t simply remake THE ENEMY

The only other novel with Reacher in the Army was Child’s best book: THE ENEMY, a true mystery with all kinds of crazy twists and turns and a real sense of menace. Just like that book, the latest novel has big-shots in the Pentagon and such as the criminal masterminds, using other officers as their puppets.

That book was first-person and visceral. It put you in the head of Reacher and made you feel what he felt, see what he saw. I’ve happily read that book seven bazillion times.

NEVER GO BACK starts out feeling like that book, with the full force of the Pentagon and Homeland Security poised to squash Reacher … until he escapes them, easily and repeatedly.

THE ENEMY was amazing, and the ending isn’t a clear win. Reacher is demoted and leaves the service. This latest novel doesn’t hold a candle to that classic.  Which proves that yeah, you should never go back.

2) Give Reacher a real daughter, not a fake one

What are the odds that the bad guys randomly picked a fake daughter for Reacher who looks like him, thinks like him and even talks like him?

I’ll tell you the odds: zero.

The fake daughter is an achy breaky big mistakey. It feels like Child planned on making the daughter real up to the end of the book, then decided nope, Reacher can’t have a teenage daughter, because that would tie him down in future books. So he turned her into a ruse.

If you’re gonna do it, do it.

3) One-sided beatings aren’t really fights

Fight scenes are a Reacher staple. A novel without Reacher getting blood on his elbows would be like a Jean Claude Van Damme movie without him doing the side splits and kicking a single guy in the face.

However: there’s a big difference between a fight and a beating. Every fight in NEVER GO BACK is a cake walk for Reacher, who doesn’t even break a sweat when he takes out two angry rednecks with both hands behind his back.

Give us a real fight. Let’s be realistic and let the bad guys land a punch for once.

This leads to Number 4.

4) Tough guy villains better be tough

In this book, there’s one thug we keep getting told is a giant muscle-freak with weird ears. A monster who looks like a match for Reacher.

So for hundreds of pages, you keep expecting the final battle between these two men to be epic. I was getting the popcorn out.

The fight between Reacher and this incredible hulk was over in about two seconds. Boring, and a huge let-down. Come on. That’s like showing us Darth Vader on screen for 90 minutes and Luke training with Yoda for 20 minutes only to have the two meet for the Greatest Lightsaber Battle of All Time … and have Luke cut Darth Daddy in half within two seconds. No.

The badder the bad guy, the longer the fight should last. Redneck idiots can get dispatched in a paragraph. Medium baddies should take a chapter. The boss villain should take a couple of chapters.

When every villain, big or small, goes down without Reacher chipping a nail, or doing anything at all (see Number 6),  it’s not exciting.

5) The Girl with a Gun has to be some kind of Challenge

It’s totally fine for Reacher to swim in a sea of attractive women, just like 007.

What’s not fine is for the Girl with the Gun to fall in love with Reacher in about two micro-seconds and be like a loyal puppy dog for 300 pages. THE ENEMY had a good love interest, with a conflict: he was an officer, and her commanding officer, and she was a sergeant. There was risk, and you got a real feel for the sergeant with them doing the investigation a long time before falling in the sack. It was credible and interesting.

A perfect woman who falls in love with Reacher instantly and never really does anything, well, she’s cardboard and snooze city.

6) Finish with a bang

So the bad guys are two high-powered dudes with insane connections, the ability to track Reacher in real-time, a lust for power and a network of thugs. It’s suicide for Reacher to go after them, right? They have the full reach of the Pentagon and Homeland Security to smack him like a fly.

Yet the final confrontation … never happens. Because the bad guys shoot themselves in the head.

What?

Maybe I’m nuts, but I believe, deep in my Swedish soul, that the end of a novel or movie should be more exciting than the beginning. The beginning was exciting. This ending wasn’t even as suspenseful as six random rednecks surrounding Reacher in the motel.

If you set up Reacher as some kind of invincible Superman, the bad guys can’t be cream puffs who fold at the end. To make it interesting, you have to make the villains even tougher than Reacher.

That hasn’t happened yet. Not even close.

I hope someday it will. Because that would be an amazing book.