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Here’s why THE MEG works

The surprise hit of the summer? THE MEG, starring Jason Statham.

Here’s why this movie works, even if you know the ending. (Spoiler: I don’t need to tell you the ending. Come on.)

1) Monster in the House is a powerful and primal story

THE MEG isn’t a horror movie, actually.

In a true horror movie, the hero is actually the monster, who’s punishing society for its sins. That’s why the monster in horror movies is the star who keeps returning for the sequels.

Cineplexes around the world are littered with the corpses of horror movies that forgot this rule and let the monster lose. It doesn’t work. That’s now how the story is structured.

Monster in the House is the phrase screenwriter Blake Synder gave to stories like THE MEG, JAWS, ALIEN and FATAL ATTRACTION.

The setup: There’s a monster in an enclosed place and either you kill it or it kills you.

Nothing could be more simple or powerful. This story hits us right in the caveman feels.

And it’s a story that’ll always work.

2) Jason Statham sells tickets

There are actors like Gary Oldman who can disappear into their roles.

Jason Statham and Dwayne Johnson never disappear. Neither does Chris Pratt, whether he’s saving the galaxy or saving dinosaurs.

You could send a film crew to follow Statham, Johnson or Pratt around as they did their grocery shopping at Safeway and it would still be entertaining.

Statham has a particular brand of charm and is especially believable when he does action scenes. You don’t think there’s a stunt double or CGI making it happen.

That’s box office gold.

3) Movies like THE MEG help us conquer our fears

Horror movies tell us no, humans don’t win and don’t deserve to win. The monster kills everybody, punishing society for their sins, and there’s nothing you can do about it. The message of horror movies is, “Don’t commit whatever sin we’re highlighting in this story.”

Movies like THE MEG give us the opposite message: Even if there’s a seemingly unstoppable monster out there, that doesn’t mean we have to give in to fear.

We can beat that monster–or any other monster–if we’re brave and clever and work together.

Why does MISSION IMPOSSIBLE: FALLOUT work so well?

I’m no fan of Tom Cruise, so it takes a lot to (a) part with hard currency to to watch a Cruise film and (b) publicly admit how much that film rocks.

He did it with EDGE OF TOMORROW, one of the best sci-fi movies of all time. I could watch that thing every day, and the more you dislike Cruise, the better the movie actually works.

Hear me now and believe me later in the week: Cruise did the impossible again with MISSION IMPOSSIBLE: FALLOUT.

Why is this movie so good when the last Bond movie bored me to bits, despite my utter fandom for Daniel the Craig?

(1) Practical stunts beat the snot out of CGI nonsense

Yes, CGI is expensive, and it can create amazing spectacles.

Yet we’re used to it. The wow factor is gone.

When I see a hero take on a CGI monster, it doesn’t scare me at all.

Practical stunts, where real people do really dangerous things, still impress people. And this movie is packed with them.

(2) Surprises on top of surprises

Thrillers are about betrayals, secrets, revelations and surprises.

Action scenes are only a bonus, dessert after the starters and main.

MISSION IMPOSSIBLE: FALLOUT gives the audience action scenes where the action is simply a setup for a betrayal, revelation or surprise. It’s a great way to move the story forward.

(3) Ruthless editing

This movie clocks in at two hours and 28 minutes. It doesn’t feel half that long.

How did the director and editor pull that off?

They ruthlessly cut the boring parts. Putting together a list of Scenes that Are Always Boring would require an entire post, though it would include Two Characters Talking as One Character Drives and my favorite, the Hero Types on a Computer.

The shorter, easier list is Scenes that Are Always Exciting, and that world champions on that list are (a) chases and (b) fights.

So if you make a movie that’s 90 percent chases and fights, with betrayals and surprises after every chase or fight, yeah, it’s going to be fast and fun. The trick is to avoid repetition. As a big fan of cheesy ’80s action movies, including everything Jackie Chan, Arnold and Jean Claude Van Damme ever made, I testify to the fact that most action movies believe, deep in their explosive souls, that the only way to mix things up for your audience is to multiply the number of bad guys facing our hero until the climax, when the producer has to bus in hundreds of extras and run the costume shop 24/7 to stitch up enough Expendable Bad Guy coveralls so they hero can wade through them all on his way to the Big Bad Guy.

That’s not to say there aren’t cliches and silly tropes in this movie. I pray to whichever gods that are listening, please, please stop Hollywood writers and directors from ever using stolen nuclear warheads as a plot device. I beg you. And the revelation that Clark Kent with a Beard is actually a bad guy came way too early for me.

But the nuclear MacGuffin in this movie doesn’t really matter. What puts us in those theater seats are the chases, fights and stunts, which are all spectacular. Well done, Tom the Cruise–now give us a sequel to EDGE OF TOMORROW.

How to raise the stakes

There are always public stakes and private stakes.

Public stakes: If the villain wins, so what? How does that affect the public at large–you, me and the good people of Cleveland?

Private stakes: If the villain wins, how does that affect individuals, typically the main characters in the story?

Bad stories are often bad because they’re out of balance, entirely focused on private stakes (soap opera) or public stakes (disaster movie with cardboard characters).

Character problems and what to do about them

So my genius sister, Pam, won a Nicholl Award and does this series on the YouTube, which is worth watching no matter what you write: screenplays, regular plays, novels, newspaper stories or speeches.

First, because we need to tear down the artificial walls between different disciplines of writing.

Second, because screenwriters are the absolute best at structure, which is the secret to any sort of writing.

And third, because she’s insanely good at cutting through the nonsense and getting at what really matters, which isn’t comma splices and the proper use of gerunds.

Plus she’s funny. Thanks for doing these, sis. Hugs. 🙂

Bonus story of Pam & Guy: As a kid, I didn’t talk except to whisper to Pam, one year older, and she’d act as my interpreter and diplomat. When hungry, I’d stand in front of the fridge until Pam showed up to open it, then I’d point at food and she’d get it. Totally relied on her. And little three-year-old me must have planned for the worst, an apocalyptic world without Pam, because I remember finding petrified carrots under my pillow, stashed away in case of emergency.

Why the USS CALLISTER worked so well while METALHEAD turned meh

BLACK MIRROR is a beautifully strange British sci-fi series playing on this thing called Netflix, except they call it “streaming” now and you can do it on your phone, PC, iPad, Nook or 65-inch plasma wallscreen.

Each episode is different, and the showrunners take massive, massive risks. They’re not afraid to fail.

This season, everybody seems to love USS CALLISTER, which is a genuinely great episode starring Meth Damon from BREAKING BAD.

Here’s the trailer:

And here’s that same actor rocking the role of Todd in BREAKING BAD:

The other episode I truly, madly and deeply wanted to see this season is METALHEAD, an entirely black-and-white story about an apocalyptic world. Check out the trailer:

So: why does USS CALLISTER work so well while METALHEAD fizzles out at the end?

There’s nothing here about the acting, the sets, the special effects or the directing. All are top notch.

What’s different is the writing.

The trick is, every episode in this series is a horror story. You can say it’s sci-fi, but that’s the setting, not the story.

Horror stories are about punishment. The monster is really the hero, and everybody dies in the end except for the monster, who comes back for endless sequels.

Good horror movies show the people who die first, committing sins they’ll get punished for later. In slasher films, it’s teenagers typically drinking and carousing and breaking the rules. In other horror movies, scientists (and society) get punished for being arrogant enough to think they could invent some insane new technology that, of course, turns on them in the end.

Bad horror movies reverse this and make the regular actors into heroes and the monster into a villain that dies in the end. Doesn’t feel right. That’s a different kind of story with different beats and twists.

The type of story where good guys kill the monster is what Blake Snyder nicknamed Monster in the House, where there’s a monster in an enclosed place, and either you’re going to kill it or it’s going to kill you. That’s a primal story, something that touches us deep in our caveman souls, and you can see the same essential beats in movies that seem dramatically different: JAWS, ALIENS and FATAL ATTRACTION aren’t really a horror, a sci-fi and a domestic drama–they’re the same story in different settings.

USS CALLISTER is actually Monster in the House instead of horror. There’s a monster in an enclosed place–the starship–and the crew is either gonna kill him or get tortured and killed, forever, by an all-powerful bully who created this world. It takes a lot of creativity and guts for the crew to beat him in the end, and it feels right. They deserve their freedom and he’s a monster who deserves his fate.

METALHEAD is a horror story where everybody dies in the end, except the monsters. Where it goes wrong people don’t get what they deserve. The monster is punishing everyone for a sin you never witness, which makes all the deaths caused by the killer robots feel senseless.

This is why horror movies always start by showing the sinners running around, committing the sins they’ll be punished for later. It doesn’t matter how good-looking and wholesome the teenage actors in a slasher film are, they’re going to die for their sins. Same thing with horror movies with scientists trying to play God: they might be great actors, and the entire team may not be evil, but the whole lot of them get punished for the sin of thinking they could (a) make an army of robots to do all the work, (b) genetically engineer a way to life forever or (c) create super-smart sharks with lasers.

If we had seen the original sin in METALHEAD, and the characters who all die were somehow associated with that sin, then it would feel right for them all to get punished. Instead, the killer robots seem off. It feels like the most likely explanation is whoever created and programmed security robots for warehouses did waaaaay too good of a job. Now if that man and his team got killed by his own creations, the audience would swallow it.

Why all writers need to study the secrets of screenwriting

So my genius sister, Pamela Kay, made a series of YouTube videos on how to write screenplays. She won a Nicholl Fellowship from the Academy and knows her stuff. Heed her words, even if you don’t write screenplays, because this field is crazy useful for any sort of writer.

Why? The secret to all writing is structure–and nobody is better at structure than screenwriters.

Not because they’re magical and amazing, though many are. It’s because you can hide bad structure with pretty words in a novel or feature story.

With screenplays, you can’t hide the bad bones of a story, because that’s all people see: the bones.

Writing today has far too many silos, mostly focused on little details, with few notions on structure at all:

  • Writing to inform: Journalists are stuck inside the inverted pyramid, a structure that’s inherently boring for anything of length, which is why journalists typically stink at novels
  • Writing to persuade: Speechwriters know the structure of rhetoric, but it’s not really meant for writing anything to inform or entertain
  • Writing to entertain: Novelists, playwrights, poets and screenwriters all have their own jargon and tricks, like they live on different planets

This reminds me of boxing, wrestling and martial arts before the days of MMA, with everybody doing their own little thing and swearing they’d whip the lesser disciplines. Except boxers got destroyed by the wrestlers, who got owned by the jujitsu people, who later on got wrecked by the boxers who learned how to sprawl. To be truly good fighters, fighters had to set aside their pride and train in every discipline.

I believe the same is true for writers today. There’s never been more content out there, with scads created every second all around the world, so there’s never been more competition to get read.

From having a toe in journalism, speechwriting and novels, I know you could slave away in one of these fields for years and still miss out on core fundamentals. Not learning from other disciplines is like building a house when all you know is drywall and plumbing–the thing is going to fall down.

Screenwriting is key because structure is why 99 percent of bad drafts are bad. Go look at a bad draft. Line by line, the words are plenty pretty. Structure is what vexes us all.

So: I hope this video gives you a taste of screenwriting and her series sparks something in you. Not so you can write LETHAL WEAPON 7: DANNY GLOVER AND MEL GIBSON BUST OUT OF THE SANTA MONICA NURSING HOME, but so you can learn how to pour the foundation of any sort of story, making it stands strong so you can move on to the wiring (dialogue), plumbing (setups and payoffs) and drywall (description).

Any sort of writing with strong bones will beat the stuffing out of the prettiest words with a weak foundation.

If you want more, here are two of the basic texts, the guide stars: STORY by Robert McKee is a deep dive on structure, while SAVE THE CAT by Blake Snyder is a breezy little look at genres, beat sheets and story, using movies we all know.

P.S. Pam did a ton of these videos, so I’ll try to post one every Tuesday as long as she keeps making them.

Three ways to fix a very rusty IRON FIST

Remember when Marvel could do no wrong?

Back in the day, they made a movie about an intergalactic gang of misfits that included a cyborg raccoon, a green alien woman and a living tree that only said, “I am Groot.” And they turned that trash into treasure.

IRON FIST is one of the first mistakes Marvel has made, which is crazy considering the number of movies and TV shows they’ve produced.

Now that THE DEFENDERS has all four of these characters teaming up, and Season 2 of IRON FIST has a new showrunner, there is hope that the show will improve.

Having watched every episode of the other three Netflix originals—DAREDEVIL, JESSICA JONES and LUKE CAGE—it’s pretty easy to see where those shows went very right and Danny Rand, the homeless billionaire, went very wrong.

Fix Number 1: A new intro

The intros for the other three shows are interesting and set the mood, while this intro simply annoys you with bad CGI and makes skipping ahead the default choice.

DAREDEVIL has an intro that reminds me an awfully lot of WESTWORLD, so much so that I wondered if the same people did it.

LUKE CAGE starts off every episode with images of Harlem and history broadcast on his unbreakable skin, and I don’t skip it despite having seen it a zillion times.

JESSICA JONES puts you in a noir mood with her intro, and though it’s not quite as good as the blind ninja’s or Luke’s, it doesn’t completely annoy you.

IRON FIST just has a bad intro. Here, watch this for ten seconds and you’ll get annoyed. Is the main character some kind of shapeshifting oil beast?

Give us an intro that’s interesting and different. WESTWORLD has such a beautiful and genius intro that I’ve rewatched again and again.

Fix Number 2: Make us want to be the Iron Fist

Regardless of your age or gender, part of the joy of reading a novel or watching a movie is living vicariously through the eyes of the great protagonist. You admire them, and wonder what it would be like to be them.

With the other three Netflix shows, it’s clear that Daredevil, Jessica Jones and Luke Cage are interesting and special people. It’d would be fun to walk in their shoes for a day, and it’s a pleasure to be there, watching, even when they go through the worst possible troubles.

All three of those characters are good in very different ways.

  • Daredevil is intelligent and driven.
  • Jessica Jones is sarcastic and tough.
  • Luke Cage is calm, strong and determined.

I don’t think anyone wants to be Danny Rand / Iron Fist, and that’s really a function of the writing, not the acting.

Fix Number 3: Stop making Danny Rand act like a fool

In episode after episode, Danny makes stupid decisions that hurt other people. And yes, that’s despite the best of intentions.

The first season is more of a tragedy than anything else, with Danny’s hubris leading to terrible things. In just about every critical situation, the great Iron Fist makes choices that any other superhero would avoid.

  • Telling everyone—from homeless men on the street to villains—his secret identity. He may as well wear a sign. Every other superhero with a brain works incredibly hard to protect this vital secret, because failing to do so always, always leads to trouble and death. Danny has no clue.
  • Being a taker instead of a helper. There’s a good reason why most superheroes default to tackling problems by themselves. They don’t want to get civilians involved and hurt, and it’s safer when friends and loved ones don’t know their secret identity. Danny constantly, constantly asks for help, often from strangers or villains. He’s not self-reliant at all, which is one of the primary traits of heroes.
  • Creepy stalker behavior. Early in the series, he breaks into Joy’s house and refuses to go away when Colleen Wing clearly and repeatedly tells him to scoot. And this is a pattern. While other heroes break into places to collect clues and skedaddle, Danny does it like he’s dropping by to visit and is shocked when people treat him like a burglar.
  • No discipline. There’s an episode where Danny says he’s spent a lifetime learning to control his emotions, which made me guffaw, because every episode, he shows zero control over his emotions.
  • Can’t plan for the future. Danny simply bumbles through problems. He never has a plan aside from, “Let’s break into a place and either ask for help or beat people up.” Then he’s confused and angry when that non-plan goes south.
  • Falling into every trap. Danny Rand believes every word that anyone says to him, whether it’s from the mouths of a random stranger or a villain who just tried to kill him ten minutes ago. Even when a villain invites him to an obvious trap, he goes straight into it.

All of this makes Danny seem more like a goofy, tragic side character than a hero. You could see him as a troubled sidekick for a smart hero who figures out ways to control and harness the human wrecking ball.

This problem is made exponentially worse when actual side characters like Colleen, Claire, Harold, Joy and even Ward—Ward!—make clever decisions that seem more heroic and interesting.

At one point, Danny says, “I’m sorry” and Ward replies, “Danny, you’re a cancer.” And I cheered, because it was the truth.

In every tough situation, audiences instinctively think, “What would an average person like me do?” They compare the choice the hero makes to what other heroes or villains would do. The best stories surprise us with choices we haven’t even considered.

Every time Danny faces a tough situation, I groan and compare his choice (always bad) to what Batman, Daredevil, James Bond and a hundred other heroes would do. We all have that repository of stories and characters. Even the villains we know and love, like Hannibal Lecter and Darth Vader, would make different and more interesting choices than Danny Rand.

Because what Danny chooses is never a surprise. As a character, he’s an overgrown child, which people keep telling him. Which is a shame. The actors are fine, the cinematography works and the tie-ins to the other shoes are nice.

For the audience, there’s no surprise. We know what Danny will do, and we know the outcome will be bad. The only question is, “What side character or villain will save Danny from the mess he creates this time?”

Here’s to hoping Season 2 fixes these three flaws and gives the world an IRON FIST who doesn’t keep bumbling his way through New York City and, instead, starts acting like a hero instead of a cross between Homer Simpson and The Greatest American Hero.

Battle of the Hollywood Franchises, Week 1— GAME OF THRONES vs THE WALKING DEAD vs WESTWORLD

Right now, you can fire up your phone, computer, 4k television or seven other things with screens to binge upon amazing movies and television shows that make the classics of the ’70s and ’80s look like high school art projects.

The list of viewing choices is incredible: WESTWORLD, a Marvel superhero movie every time you sneeze, THE WALKING DEAD, a new STAR WARS movie once a year, GAME OF THRONES, BREAKING BAD, BROADCHURCH and the SHERLOCK series starring Khan/Dr. Strange and his hobbit friend.

It’s an embarrassment of quality. And meta-story is the key reason why.

Because it’s not just the quality of special effects, sets and acting at work here. It’s how well that meta-story is told that affects whether you (a) stay up until 3 a.m. binging the entire series or (b) keep flipping through shows and movies before you give up and watch YouTube clips of animals being bros.

I can’t remember any TV shows or movies back in the day that told a fully story, start to finish, with a concrete end to the series, except for the original three STAR WARS movies. (Note: the prequels are dead to me.)

Back in the ‘80s, the shows I watched and loved had the same hero and sidekicks and a Villain of the Week, unless it was a sitcom.

A-TEAM, REMINGTON STEELE, AIRWOLF – all these shows you could watch in any order, unlike the meta-stories of today, where if you miss 15 minutes, you might get lost.

It seemed pretty clear that showrunners back then were content to keep making new seasons until the ratings went south.

They kept going until the network ended the money train, which was reflected in the sudden demise of most TV shows where loose ends tended to stay loose.

So where are the new giants of meta-storytelling doing it right, and where are they tripping up?

Week 1—GAME OF THRONES vs THE WALKING DEAD vs WESTWORLD

All three of these are sprawling adventures with ensemble casts and no clear hero or villain.

But they are true meta stories. There’s nothing episodic about either show. Things constantly change and both are building up to a climax versus the old model of “petering out when they cancel us.”

A big strength for all three? Constant surprises. Anybody might die in any episode, except for Rick Grimes, who never dies for some reason, while Westworld reserves the resurrect any character as a robot and Game of Thrones can’t part with Captain Good Hair Who Lives Among the Snow.

All three series are full of deadly betrayal and high stakes. There are no cartoonish white hats and black hats. Each character tends to be a little good and a lot of bad.

You also don’t have to find a new job if your big star, the hero, decides to leave the series to try movies, or gets drunk and slams his Rolls Royce into the side of a cliff.

HOWEVER: The lack of bedrock heroes and villains can make the audience confused and scared off from getting attached to characters they like, seeing how at any minute they could get stabbed in the back, nom-nom-nommed by a zombie or shot by the Man in Black.

This sort of story also has problems with villains, because they tend to die off and need to get replaced.

GAME OF THRONES and THE WALKING DEAD have the advantage of known their destination, since the original authors mapped out the story in printed form using these things I like to call “words” placed inside these archaic, beautiful things they call “books.”

WESTWORLD will have to find its own way to the climax, since it’s based on a single movie from the ’70s. However: Season 1 was a brilliant start.

Verdict: GAME OF THRONES is the odds-on champion here, with a huge audience and a definite climax in the cards. THE WALKING DEAD feels a bit too uneven and small scale at times. How can they top Negan?

WESTWORLD is the hipster choice of these three, the one that feels most like a movie. Each episode shot and scored beautifully. It’s just harder to see where it goes after Season 1. But if they can pull it off, WESTWORLD will live forever as a classic.

Next week: D.C. versus Marvel, also known as ‘D.C. just can’t win’

Week 3—STAR WARS vs STAR TREK

Week 4—JAMES BOND vs JASON BOURNE

Week 5—HOUSE OF CARDS vs BREAKING BAD

Week 6—HARRY POTTER vs LORD OF THE RINGS

Leaked script for JUSTICE LEAGUE

ACT 1, opening scene: BRUCE WAYNE drives up in a classic black car to a black tie event. He opens the passenger door for a leggy model in Little Black Dresses and Zack Snyder makes sure the sky is an appropriately grim shade of black. In the middle of the charity ball, as Bruce is giving a speech, he notices a flash in the sky and makes an excuse to leave.

BATMAN rolls up to an industrial part of Gotham where all is not right. An alien war machine nearly kills him.

Over at Arkham Asylum, LEX LUTHOR won’t tell COMMISSIONER GORDON or BATMAN what he knows about the alien war machines. He simply gloats and says they aren’t ready for the invincible army that’s coming, though he will make popcorn and watch from his prison cell. LUTHOR does reveal the invasion of alien war machines is not being sent by the Purple Man Who Does Not Like To Stand, because that villain only attacks Earths populated by Marvel superheroes.

On the rooftop, WONDER WOMAN arrives to tell BATMAN they can’t fight this war alone, and without SUPERMAN, they won’t last ten minutes, and this movie has another 105 minutes to go, so that won’t do at all. This is war. They need an army.

In a montage, a series of would-be heroes are approached by BRUCE WAYNE and reject his suicide mission.

One exception is a pebble-faced man in a hoodie, who says if they both snagged their other costume, they’d bring a total of four superheroes to this fight. BRUCE WAYNE tells the man, “This is D.C.–we don’t do irony.”

Meanwhile, the alien robot army pauses to consolidate its grip on North Dakota for some reason, instead of taking over the world already.

 

ACT 2

BRUCE WAYNE wears steampunk goggles to brave the cold of GREENLAND, which is not green at all, to get his butt kicked by AQUAMAN in a bar.

AQUAMAN refuses the call to adventure and says this isn’t the proper way of doing things. He’ll wait for his own solo movie before joining any ensemble as a sidekick.

FLASH eagerly joins up because he’s this movie’s dorky version of Peter Parker, nerding out about being allowed to hang with a billionaire playboy with a cave full of armor and technology.

The growing crew finds CYBORG fighting off a gang of alien robot warriors. CYBORG interfaces with a dying alien robot to uncover the truth: they’re scouts for DARKSEID, a villain whose superpower is that you’ve never heard of him.

Alien robot warriors grow bored in North Dakota and descend upon the village bar where AQUAMAN is scowling while he drinks his mead, which spurs him into wearing a costume that, sadly, looks better than the Batsuit we’ve been looking at for three different movies.

 

ACT 3

Wave after wave of CGI alien robots flit through the sky and swarm the ground.

AQUAMAN leaves the fight for some made-up reason so he can sulk before coming back again. CYBORG seems to get taken down by a horde of alien robots and BATMAN gets trapped in a cave, which is as close to ironic as D.C. dares.

Meanwhile, WONDER WOMAN looks amazing in slow-mo as she destroys legions of glowing alien robots, because slow-mo is her motif, if you haven’t seen the trailers for her movie yet. But it’s a losing battle. No daughter of Zeus can single-handedly win this kind of war.

It takes a son of Krypton to help out, so SUPERMAN rises from his real grave, not the fake one in D.C., to fly around in a black suit which also looks better than the weird, short-eared Batsuit we’ve been looking at for three movies.

BATMAN finally escapes the cave and CYBORG reveals that he interfaced with another alien robot to learn the location of their secret server farm, and that they’re not using https yet.

WONDER WOMAN, BATMAN, AQUAMAN, FLASH and CYBORG pile into the Batplane to do battle, but only after BATMAN finally puts on an armored Batsuit that actually looks like it was designed for, I don’t know, fighting. SUPERMAN flies solo, because he’s still getting over being dead.

Even more endless waves of alien robots fly into battle to get smashed into glowing bits until we get a glimpse of DARKSEID, a special giant clump of dark, glowing CGI with an impossibly deep, gravelly voice based on Christian Bale’s growl in THE DARK KNIGHT, and yes, this is daringly ironic for D.C.

DARKSEID throws around the heroes until he gets bored. Nothing they do hurts him.

Finally, SUPERMAN gets tired of puny punches. He picks up DARKSEID and flies him into space, past our sun, past another sun and finally into a black hole, though when he flies back CYBORG reports that this alone won’t kill the villain. DARKSEID is still communicating with his network with a 2400 baud moden. He’ll return, stronger than before.

A bloody BATMAN picks himself off the floor to say, “We’ll be ready.”

You’ll stay to watch the credits. They will be long. At the end, there will be no post-credit scene, making you remember this isn’t a Marvel movie, though the plot of AVENGERS: INFINITY CRISIS I and II will be roughly the same thing–big bad guy leads alien invastion–with the exception that IRON MAN, THOR, CAPTAIN AMERICA and the Hulk only beat the villain by sacrificing themselves and becoming trapped in another dimension or timeline at the end of the second movie, because their contracts are all up.