Here’s why THE MEG works

The surprise hit of the summer? THE MEG, starring Jason Statham.

Here’s why this movie works, even if you know the ending. (Spoiler: I don’t need to tell you the ending. Come on.)

1) Monster in the House is a powerful and primal story

THE MEG isn’t a horror movie, actually.

In a true horror movie, the hero is actually the monster, who’s punishing society for its sins. That’s why the monster in horror movies is the star who keeps returning for the sequels.

Cineplexes around the world are littered with the corpses of horror movies that forgot this rule and let the monster lose. It doesn’t work. That’s now how the story is structured.

Monster in the House is the phrase screenwriter Blake Synder gave to stories like THE MEG, JAWS, ALIEN and FATAL ATTRACTION.

The setup: There’s a monster in an enclosed place and either you kill it or it kills you.

Nothing could be more simple or powerful. This story hits us right in the caveman feels.

And it’s a story that’ll always work.

2) Jason Statham sells tickets

There are actors like Gary Oldman who can disappear into their roles.

Jason Statham and Dwayne Johnson never disappear. Neither does Chris Pratt, whether he’s saving the galaxy or saving dinosaurs.

You could send a film crew to follow Statham, Johnson or Pratt around as they did their grocery shopping at Safeway and it would still be entertaining.

Statham has a particular brand of charm and is especially believable when he does action scenes. You don’t think there’s a stunt double or CGI making it happen.

That’s box office gold.

3) Movies like THE MEG help us conquer our fears

Horror movies tell us no, humans don’t win and don’t deserve to win. The monster kills everybody, punishing society for their sins, and there’s nothing you can do about it. The message of horror movies is, “Don’t commit whatever sin we’re highlighting in this story.”

Movies like THE MEG give us the opposite message: Even if there’s a seemingly unstoppable monster out there, that doesn’t mean we have to give in to fear.

We can beat that monster–or any other monster–if we’re brave and clever and work together.

Why the USS CALLISTER worked so well while METALHEAD turned meh

BLACK MIRROR is a beautifully strange British sci-fi series playing on this thing called Netflix, except they call it “streaming” now and you can do it on your phone, PC, iPad, Nook or 65-inch plasma wallscreen.

Each episode is different, and the showrunners take massive, massive risks. They’re not afraid to fail.

This season, everybody seems to love USS CALLISTER, which is a genuinely great episode starring Meth Damon from BREAKING BAD.

Here’s the trailer:

And here’s that same actor rocking the role of Todd in BREAKING BAD:

The other episode I truly, madly and deeply wanted to see this season is METALHEAD, an entirely black-and-white story about an apocalyptic world. Check out the trailer:

So: why does USS CALLISTER work so well while METALHEAD fizzles out at the end?

There’s nothing here about the acting, the sets, the special effects or the directing. All are top notch.

What’s different is the writing.

The trick is, every episode in this series is a horror story. You can say it’s sci-fi, but that’s the setting, not the story.

Horror stories are about punishment. The monster is really the hero, and everybody dies in the end except for the monster, who comes back for endless sequels.

Good horror movies show the people who die first, committing sins they’ll get punished for later. In slasher films, it’s teenagers typically drinking and carousing and breaking the rules. In other horror movies, scientists (and society) get punished for being arrogant enough to think they could invent some insane new technology that, of course, turns on them in the end.

Bad horror movies reverse this and make the regular actors into heroes and the monster into a villain that dies in the end. Doesn’t feel right. That’s a different kind of story with different beats and twists.

The type of story where good guys kill the monster is what Blake Snyder nicknamed Monster in the House, where there’s a monster in an enclosed place, and either you’re going to kill it or it’s going to kill you. That’s a primal story, something that touches us deep in our caveman souls, and you can see the same essential beats in movies that seem dramatically different: JAWS, ALIENS and FATAL ATTRACTION aren’t really a horror, a sci-fi and a domestic drama–they’re the same story in different settings.

USS CALLISTER is actually Monster in the House instead of horror. There’s a monster in an enclosed place–the starship–and the crew is either gonna kill him or get tortured and killed, forever, by an all-powerful bully who created this world. It takes a lot of creativity and guts for the crew to beat him in the end, and it feels right. They deserve their freedom and he’s a monster who deserves his fate.

METALHEAD is a horror story where everybody dies in the end, except the monsters. Where it goes wrong people don’t get what they deserve. The monster is punishing everyone for a sin you never witness, which makes all the deaths caused by the killer robots feel senseless.

This is why horror movies always start by showing the sinners running around, committing the sins they’ll be punished for later. It doesn’t matter how good-looking and wholesome the teenage actors in a slasher film are, they’re going to die for their sins. Same thing with horror movies with scientists trying to play God: they might be great actors, and the entire team may not be evil, but the whole lot of them get punished for the sin of thinking they could (a) make an army of robots to do all the work, (b) genetically engineer a way to life forever or (c) create super-smart sharks with lasers.

If we had seen the original sin in METALHEAD, and the characters who all die were somehow associated with that sin, then it would feel right for them all to get punished. Instead, the killer robots seem off. It feels like the most likely explanation is whoever created and programmed security robots for warehouses did waaaaay too good of a job. Now if that man and his team got killed by his own creations, the audience would swallow it.

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4 ways to improve STARLORD VS MUTANT DINOSAURLAND (aka JURRASIC WORLD)

Seen it yet? Go buy tickets and eat insane amount of popcorn. Everybody on the planet is required to do so.

I’ll wait. Don’t want to spoil the ending for you.

Actually, I want to improve the ending. And the beginning. Maybe the middle, too.

Not that this is a bad movie. It’s summer popcorn fun and will make bazillions of dollars. Chris the Pratt is a great actor, our generation’s Harrison Ford, an action star who makes you laugh.

HOWEVER: there are four easy ways to radically improve JURASSIC WORLD, especially compared to the last two Chris Pratt movies, which were structurally sound.

This is more important than you think. A solid story is the difference between “Yeah, that was fun” and “Even though we just saw it, I’d happily pay another $15, keep this dorky glasses on and see this in 3D again right now.”

Despite my dislike for Tom Cruise, an amazing story structure is why I paid cash money to see THE EDGE OF TOMORROW in theaters three times and bought the Blu-Ray to see it twice more.

Want the easy way to see if a movie has story problems? Count the number of writers. One is great. Two might work if they collaborate a lot, or if they’re the Coen brothers. Three means trouble.

If you see four or more writers when the credits roll, that says “People gave us $389 million dollars for a film about transforming robots, lightsabers or mutant dinosaurs, so we spent about half a percent of the budget on script rewrites until we had a story that would thrill the high tastes and standards of 9-year-old boys sitting in theater seats as they drink 72 ounces of Mountain Dew.”

On to four easy ways to improve JURASSIC WORLD: Continue reading