THE MECHANIC is a clinic in betrayals, the beating heart of thrillers

the mechanic starring jason statham directed by simon west

You can make all sorts of academic arguments about how many stories there are. One: the hero’s journey. Two: tragedies and comedies. Ten, if you read SAVE THE CAT and see what primeval stories ring true. Plus plenty of other books and storytelling gurus and academics who will happily explain why there are actually 36 stories, or 100.

With action movies, I’d argue there are clearly some distinct types:

Monster in the House–You’re trapped in an enclosed space with a monster, and either it’s gonna kill you or you’re gonna kill it. There’s no escape, no calling the cops, no trickery. This is a great situation and I’d argue ALIEN (supposedly sci-fi), FATAL ATTRACTION (pigeon-holed as domestic drama), and JAWS (mislabeled horror) are all actually Monster in the House.

A key difference between these stories and horror: the monster dies. In true horror stories, the monster is actually punishing everybody for their sins (teenagers drinking, doing drugs, having sex, or scientists playing God) and everybody dies in the end. Only the monster returns for the sequels.

Disaster–A volcano is about to go off, a giant asteroid will hit the planet, or a climate change means Kevin Costner’s movie WATERWORLD is a prophecy. This type of movie ends one of three ways: (a) the hero stops the disaster (ARMAGEDDON), (b) the hero can’t stop it but gets everybody out of the burning lava, or (c) this is really a horror movie and the disaster can’t be stopped because we’re being punished for our sins.

Related: WATERWORLD was a prophecy, so get your sweet sailboat ready

War–You can’t get a setting with more conflict and action than a war zone, though war movies are often actually about other things with the war truly being the setting and backdrop. Pure war movies are about fighting the good fight and punching Nazis in the nose, or defeating an invasion of aliens by flying your F-16 straight up into the death beam after the president gives an amazing speech. Anti-war movies (PLATOON) are about making people cautious about getting dragged into a mistake, or fighting wars for the wrong reasons.

Rescue–I don’t know who you are. I don’t have any money. What I do have is a certain set of skills.

Betrayal–This is beating heart of thrillers, especially ones that don’t rely on Jason Statham finding creative ways of kicking people in the face. Betrayal from within is a tough, tough story, and there’s plenty of tension and storytelling goodness involved. Using betrayal in an action movie is a wonderful way to spice up the typically predictable plots of most action stories.

Which brings us to THE MECHANIC, an under-rated action movie directed by Simon West, who also helmed WILD CARD, perhaps Statham’s most interesting movie.

Related: Top 4 reasons why WILD CARD is the best Jason Statham action movie ever

Why betrayals work so well

What this film does so well is piling up layer upon layer of betrayals.

Your average action film has zero.

A decent one may have a big betrayal right before the climax, something you really did not see coming.

THE MECHANIC shows us how smart storytelling, with early setups, can matter far more than a film’s CGI budget.

This movie starts with a betrayal that leads to Statham being tricked into killing his mentor. And that leads the dead man’s son to Statham, seeking solace and revenge, not knowing it was Statham who pulled the trigger. What’s great is we don’t know until late that the mentor was set up, the evidence against him faked, so Statham genuinely felt remorse. That guilt doesn’t go away when he learns the truth, because it doesn’t change the fact he shot his friend, false pretenses or not.

So it’s beautiful in the end that the son, after helping take out the bad guys, still can’t let go of the fact that his new friend killed his father, and tries to take him out by blowing up his truck when they stop for gas. Even better are the setups–and they are plural, for they are legion–of how the son goes back to Statham’s house, full of dead bad guys, and does everything Statham told him to never do: turn on his fancy record player and drive the red sports car he’s always fixing up and never using.

The car and house blow up, along with the son, and all of this feels about right. Statham didn’t go out of his way to kill the son, not even after the attempt on his life. Wouldn’t seem correct since he did take the man’s father. The son only dies through hubris.

There are more betrayals in this movie, I kid you not, and they’re all set up correctly. None of that nonsense where a film shows a payoff, then explains the setup with a flashback scene THAT YOU NEVER SAW BEFORE.

VERDICT

11/10, an excellent movie that starts strong and ends stronger, with deautiful twists you do not see coming.

 

Here’s why THE MEG works

The surprise hit of the summer? THE MEG, starring Jason Statham.

Here’s why this movie works, even if you know the ending. (Spoiler: I don’t need to tell you the ending. Come on.)

1) Monster in the House is a powerful and primal story

THE MEG isn’t a horror movie, actually.

In a true horror movie, the hero is actually the monster, who’s punishing society for its sins. That’s why the monster in horror movies is the star who keeps returning for the sequels.

Cineplexes around the world are littered with the corpses of horror movies that forgot this rule and let the monster lose. It doesn’t work. That’s now how the story is structured.

Monster in the House is the phrase screenwriter Blake Synder gave to stories like THE MEG, JAWS, ALIEN and FATAL ATTRACTION.

The setup: There’s a monster in an enclosed place and either you kill it or it kills you.

Nothing could be more simple or powerful. This story hits us right in the caveman feels.

And it’s a story that’ll always work.

2) Jason Statham sells tickets

There are actors like Gary Oldman who can disappear into their roles.

Jason Statham and Dwayne Johnson never disappear. Neither does Chris Pratt, whether he’s saving the galaxy or saving dinosaurs.

You could send a film crew to follow Statham, Johnson or Pratt around as they did their grocery shopping at Safeway and it would still be entertaining.

Statham has a particular brand of charm and is especially believable when he does action scenes. You don’t think there’s a stunt double or CGI making it happen.

That’s box office gold.

3) Movies like THE MEG help us conquer our fears

Horror movies tell us no, humans don’t win and don’t deserve to win. The monster kills everybody, punishing society for their sins, and there’s nothing you can do about it. The message of horror movies is, “Don’t commit whatever sin we’re highlighting in this story.”

Movies like THE MEG give us the opposite message: Even if there’s a seemingly unstoppable monster out there, that doesn’t mean we have to give in to fear.

We can beat that monster–or any other monster–if we’re brave and clever and work together.

Why the USS CALLISTER worked so well while METALHEAD turned meh

BLACK MIRROR is a beautifully strange British sci-fi series playing on this thing called Netflix, except they call it “streaming” now and you can do it on your phone, PC, iPad, Nook or 65-inch plasma wallscreen.

Each episode is different, and the showrunners take massive, massive risks. They’re not afraid to fail.

This season, everybody seems to love USS CALLISTER, which is a genuinely great episode starring Meth Damon from BREAKING BAD.

Here’s the trailer:

And here’s that same actor rocking the role of Todd in BREAKING BAD:

The other episode I truly, madly and deeply wanted to see this season is METALHEAD, an entirely black-and-white story about an apocalyptic world. Check out the trailer:

So: why does USS CALLISTER work so well while METALHEAD fizzles out at the end?

There’s nothing here about the acting, the sets, the special effects or the directing. All are top notch.

What’s different is the writing.

The trick is, every episode in this series is a horror story. You can say it’s sci-fi, but that’s the setting, not the story.

Horror stories are about punishment. The monster is really the hero, and everybody dies in the end except for the monster, who comes back for endless sequels.

Good horror movies show the people who die first, committing sins they’ll get punished for later. In slasher films, it’s teenagers typically drinking and carousing and breaking the rules. In other horror movies, scientists (and society) get punished for being arrogant enough to think they could invent some insane new technology that, of course, turns on them in the end.

Bad horror movies reverse this and make the regular actors into heroes and the monster into a villain that dies in the end. Doesn’t feel right. That’s a different kind of story with different beats and twists.

The type of story where good guys kill the monster is what Blake Snyder nicknamed Monster in the House, where there’s a monster in an enclosed place, and either you’re going to kill it or it’s going to kill you. That’s a primal story, something that touches us deep in our caveman souls, and you can see the same essential beats in movies that seem dramatically different: JAWS, ALIENS and FATAL ATTRACTION aren’t really a horror, a sci-fi and a domestic drama–they’re the same story in different settings.

USS CALLISTER is actually Monster in the House instead of horror. There’s a monster in an enclosed place–the starship–and the crew is either gonna kill him or get tortured and killed, forever, by an all-powerful bully who created this world. It takes a lot of creativity and guts for the crew to beat him in the end, and it feels right. They deserve their freedom and he’s a monster who deserves his fate.

METALHEAD is a horror story where everybody dies in the end, except the monsters. Where it goes wrong people don’t get what they deserve. The monster is punishing everyone for a sin you never witness, which makes all the deaths caused by the killer robots feel senseless.

This is why horror movies always start by showing the sinners running around, committing the sins they’ll be punished for later. It doesn’t matter how good-looking and wholesome the teenage actors in a slasher film are, they’re going to die for their sins. Same thing with horror movies with scientists trying to play God: they might be great actors, and the entire team may not be evil, but the whole lot of them get punished for the sin of thinking they could (a) make an army of robots to do all the work, (b) genetically engineer a way to life forever or (c) create super-smart sharks with lasers.

If we had seen the original sin in METALHEAD, and the characters who all die were somehow associated with that sin, then it would feel right for them all to get punished. Instead, the killer robots seem off. It feels like the most likely explanation is whoever created and programmed security robots for warehouses did waaaaay too good of a job. Now if that man and his team got killed by his own creations, the audience would swallow it.

Video

4 ways to improve STARLORD VS MUTANT DINOSAURLAND (aka JURRASIC WORLD)

Seen it yet? Go buy tickets and eat insane amount of popcorn. Everybody on the planet is required to do so.

I’ll wait. Don’t want to spoil the ending for you.

Actually, I want to improve the ending. And the beginning. Maybe the middle, too.

Not that this is a bad movie. It’s summer popcorn fun and will make bazillions of dollars. Chris the Pratt is a great actor, our generation’s Harrison Ford, an action star who makes you laugh.

HOWEVER: there are four easy ways to radically improve JURASSIC WORLD, especially compared to the last two Chris Pratt movies, which were structurally sound.

This is more important than you think. A solid story is the difference between “Yeah, that was fun” and “Even though we just saw it, I’d happily pay another $15, keep this dorky glasses on and see this in 3D again right now.”

Despite my dislike for Tom Cruise, an amazing story structure is why I paid cash money to see THE EDGE OF TOMORROW in theaters three times and bought the Blu-Ray to see it twice more.

Want the easy way to see if a movie has story problems? Count the number of writers. One is great. Two might work if they collaborate a lot, or if they’re the Coen brothers. Three means trouble.

If you see four or more writers when the credits roll, that says “People gave us $389 million dollars for a film about transforming robots, lightsabers or mutant dinosaurs, so we spent about half a percent of the budget on script rewrites until we had a story that would thrill the high tastes and standards of 9-year-old boys sitting in theater seats as they drink 72 ounces of Mountain Dew.”

On to four easy ways to improve JURASSIC WORLD: Continue reading