Giving THE TRANSPORTER a tune-up

tinseltown tuesday meme morpheous

THE TRANSPORTER is the break-out movie for Jason Statham, and though I am perhaps the world’s biggest fan of Jason the Statham Kicking Things in the Face, there are clunky bits rattling around in the engine compartment of this film, keeping it from true greatness.

It’s like a classic car with a gorgeous front end, giant engine and gimpy transmission.

So I’m dragging it into the shop and turbo-charging this thing.

Having recently rewatched THE TRANSPORTER using time-travel technology called Blu-Ray, three things stuck out: the beginning, the middle and the end.

The beginning is amazing. The middle sags.

The ending is underwhelming.

Let’s grab plot wrenches, get our hands greasy and figure out why.

Act 1: A Man and His Car

The first scene of the film is amazing. Frank puts on his driving gloves, fires up his exquisite piece of German engineering and picks up his first package to transport, no questions asked. Turns out to be four bungling bank robbers and this opening car chase is thrilling.

The next major scene brings us to the best part of the movie, after his second job goes bad and Frank’s beloved black sedan goes boom while he’s eating a sandwich. Frank returns to that client’s mansion and rings the doorbell. Result? Awesomesauce.

Act 2: Making Things All Confusing

So that woman you saw in the clip, the one tied a chair with duct tape covering her mouth, well, she was one of the packages in Frank’s trunk, and he broke one of his rules by opening that package and finding her.

Why was she in that trunk? The movie never really gives us a good reason, or any real reason at all. This is why the power of the engine in Act 1 doesn’t get transmitted to the back wheels of Act 3.

The story tries to connect things by saying she’s the daughter of a wealthy bad guy who’s working with the Main Bad Guy from that mansion – you know, the crime lord who blew up Frank’s car – and they’re both make piles of money smuggling people from Asia to Europe in container ships.

The woman says she wants to save those people from slavery and possible death. She lies about her family being in the container, including her father. Who’s actually not inside the container because he’s a villain.

So yeah, it’s a hot mess of tangled plot wires that only makes the audience think too hard, trying to sort things out, which you can’t really do because nothing makes sense.

Also: we never hear why anybody would put this woman into the trunk in the first place. Bit of a problem there.

Act 3: Hey, We Saw a 007 Movie Once or Twice

There are a few more good fight scenes, including the famous Grease Battle in a garage.

Yet the final act devolves into a chase scene that could be taken from any random film involving 007, Jason Bourne or Tom Cruise in Long-Haired Mode While He’s Shooting MISSION IMPOSSIBLE 6: GHOSTS IN MS PAC MAN.

Frank commandeers a crop duster, parachutes onto the convoy of Bad Guys and fights them while trying to steer the semi carrying the container full of people.

In the climax, the father of the love interest gets the drop on Frank, who meekly puts his hands up and gets marched to a cliff and certain doom, though he does grab a rock and seems to be thinking about chucking it at the villains head. You know, eventually. When the mood is right.

He never gets around to it, despite the gun pointed at his nose, and the love interest winds up saving Frank by shooting her dad.

Does that sound anti-climactic? Yes. Yes it does. And it is.

Grabbing a wrench and fixing things

Frank has three simple rules.

Rule Number 1: Never change the deal.

Rule Number 2: No names.

Rule Number 3: Never open the package.

We can fix this movie with three simple plot rules.

Rule Number 1: The hero is the one who changes.

Whatever problem is presented in Act 1, it has to be the hero who fixes it, and he or she must go on a journey to do so. The tougher the journey, the better the story. The more the hero suffers, sacrifices and grows, the better the story.

And in the climax, the hero must face a choice, a single moment where everything hangs in the balance.

The audience is denied these things by (a) not allowing Jason to change and grow and (b) giving the climax to the love interest instead of the hero. She’s the one who shoots the bad guy. Jason is passive in the end. That doesn’t work and is a big reason the ending feels flat.

How can we make Frank change, suffer and grow? Let him lose a few fights. Seriously. It’s a romp, beginning to end, and he’s never really challenged. Let him lose the first few fights. Show him practicing, sweating, training and getting better. Make the uber villain TOUGHER than him and let that villain kick Frank’s butt in their first encounter. Because as things are, it’s a romp. Frank kicks everybody’s butt and you never doubt him for a second. Let the audience doubt that the hero will prevail and make the hero suffer and sacrifice to become good enough to have a chance in the final fight.

Rule Number 2: No surplus names.

When it doubt, cut it out. Kill every character you can and give their role to somebody else.

Which characters waste valuable screen time?

The most obvious one is the father of the love interest. He tangles up the story and detracts from the main villain, the one who blew up Frank’s beloved black car.

The final battle should be between our hero and the uber villain, who dies before the climax. So we’re left with the old man, who’s clearly no physical threat compared to Frank, and that makes for a boring ending.

Solution: eliminate the father as a character and give more screen time to the real bad guy.

Rule Number 3: Never open the fanciest package first.

If you’ve got an amazing action movie, your first step has to be looking at the set pieces. Which one is the most exciting? Which ones are middling? And where are the minor ones?

You need all three types of scenes. It doesn’t work to crank everything up to 11, Michael Bay style, because that simply numbs the audience.

Put the best scenes first and the least-exciting fights last, and your audience will have their expectations bashed against the rocks. They expect things to get more and more exciting as a movie gets closer to the end and you’ll confuse them by reversing the order.

Build up to a climax and put your most exciting scene in Act 3.

So yes, let’s put that amazing mansion fight in Act 3 now, and finish off the movie with Frank fighting the young villain, the one with the bad facial hair, instead of standing around at gunpoint waiting for the love interest to shoot her evil poppa.

This rule also works, by the way, for a series, whether it’s movies or books.

If your first movie is brilliant, your second is good and the closing of the series is average, people will be forever disappointed. They may even hate you for ruining what should be a classic. Am I talking about THE MATRIX trilogy? Maaaybe.

Yet if your first book kinda stinks, your second is good and the last in the trilogy is amazing, people will think you’re a genius, a Lion of Lit-rah-sure.

The same is true for Act 1, 2 and 3 of a single film, even if it’s Jason Statham Kicking Things in the Face.

Pretend it’s Christmas morning. Open the small packages first, the medium ones second and save the biggest, fanciest package for last.

Why ARCHER’s arrows are hit and miss

Cast of ARROW tv show

Cast of ARROW tv show

ARCHER — the TV show about a dude with arrows, not the cartoon spoofing James Bond — isn’t horrifically good or amazingly bad, which are the two types of things that are worth discussing and dissecting.

Yet this middling show about a middling superhero is worth taking apart to see the good, the bad and the ugly.

It’s also a good test case, a chance to learn a few lessons from where ARROW works and when it doesn’t. Useful less for anyone who ever wants to write stories, novels, TV shows and movies — or become a masked avenger who lives with his mom.

On the mark: Constant action
There’s no lack of fights, chases and conflict. The opening scenes are often quite good, sometimes starting in the middle of a battle without any boring exposition at all, making you wonder, “Who are those guys Archer is ventilating with green arrows?”

Off the mark: Constant special talks
The fights aren’t bad. The dialogue, though, can kill you.

Every conversation is a special talk that ends in zingers. It’s like the showrunners hired some guy who helped choreograph fights on Jason Statham’s last movie to handle all the fights, then kidnapped the entire writing room of THE YOUNG AND THE RESTLESS to provide the dialogue.

On the mark: A big bad guy
At least in Season 1, the show avoids the Villain of the Week problem, even when it usually has a different villain of the week, by overlaying the entire thing with a conspiracy headed by a Big Bad Guy who tends to sneak into the bedroom of Arrow’s mom to talk smack about their evil plans.

The big villain also happens to be the billionaire father of Arrow’s best friend, who happens to be sleeping with Arrow’s ex-girlfriend. Also, Arrow’s underaged sister has a thing for the best friend. It’s all rather complicated and weird.

Off the mark: A sea of sidekicks
Read that last paragraph again, because it’s the tip of the iceberg. Arrow does live with his mom in a version of Wayne Manor, and his mom (a) ordered Arrow kidnapped earlier to find out what he knew about (b) having Arrow’s dad killed in the same boat sinking that (c) killed the sister of Arrow’s ex-girlfriend and (d) stranded Arrow on an island for years.

It’s weird enough for any adult character to live with their mom. The show gets even weirder with Arrow’s new step-dad also living there and running his dad’s old company, plus the detective who keeps trying to catch Arrow is his ex-girlfriend’s dad.

So yeah, it’s a hot mess of a soap opera, and when Arrow isn’t fighting, he’s having special talks with EVERY SINGLE ONE OF THESE CHARACTERS.

On the mark: Island flashbacks
I hate flashbacks. They’re usually lazy, useless bags of exposition. Info dumps.

The scenes on this show about the island are fun, because there’s all kinds of conflict, suffering and growth as a spoiled rich kid tries to survive and eventually learns the skills to become a superhero.

Off the mark: All dialogue is on the nose
This was the second reason I thought the showrunners kidnapped the entire writing room of THE YOUNG AND THE RESTLESS.

There’s no subtlety to the dialogue, which beats you over the head like a sledgehammer. Everybody says exactly what they mean and they do it in the meanest possible way.

It’s a cornucopia of melodramatic zingers and overwrought angsty nonsense.

The melodramatic dialogue makes the plot veer off all over the place. Characters will throw epic hissy fits, then reverse course in the next episode — or next scene. Archer goes all Bruce Wayne by pretending to be a drunken playboy and telling his ex-girlfriend to stay far, far away from him. Then he shows up at her apartment with a pint of ice cream for them to share while curled up on the couch.

If you fire up Netflix and binge-watch three episodes, Arrow will have a major falling out with his mom, ex-girlfriend, best friend, sidekick, sister and five other people, then make up with all of those people only to piss them off again by the third episode.

Final verdict
Though this is not high art, and middling superhero trash, I like my trash to be as watchable as possible. It’s fun, but could be far better, not by increasing the budget for costumes and sets, but by simply ditching the melodrama and killing off most of the sidekicks.

Special note to showrunners: “More villains! Fewer special talks! Also, don’t have Arrow live with his mom, because that’s creepy for somebody who’s gotta be closer to 30 than 15! Kthxbai.”

Top 5 reasons EDGE OF TOMORROW works — and why it redeems Tom the Cruise

Edge-of-Tomorrow-Poster

Not because the movie is great, though it is.

Not because the director the same amazing man behind THE BOURNE IDENTITY. And not because Emily Blunt and the other supporting actors nailed it.

I almost didn’t see this film because of my antipathy for Tom Cruise, and yeah, I’d lost respect for him the last few years. But this bit of cinema goes a long way toward rehabbing Cruise as a blockbuster star, though not for the reasons you’d expect.

Warning: spoilers. Also, I refer to action heroes as “he” for simplicity, and yes, Ronda Rousey and other female action stars are amazing. 

5) Reversal of tough-guy expectations
Most action stars have an actual background in Being a Tough Guy.

Arnold Schwarzenegger was the king of bodybuilding. The rest of the cast of THE EXPENDABLES 12: ANARCHY AT THE AARP MEETING is full of martial arts maniacs, pro wrestling hulks and mixed-martial arts studs.

The fact that Tom Cruise is short in real life isn’t an impediment here. Jackie Chan, Jean Claude Van Damme and Jet Li could all fit in the back seat of a Yugo.

Doesn’t matter. They look big and tough on screen.

The difference? While he did all his own stunts in this movie, just like the toughest Tinseltown tough guys, Tom the Cruise can actually act. Shockingly, acting ability tends to matter on the big screen.

4) Humor that’s deeper than one-liners and puns
Another staple of action movies is a bit of comic relief to balance out all the explosions.

Bond is notorious for bad puns, like “She always did like a good squeeze” after Remington Steele dispatched Onatopp, who later fell in love with Wolverine.

Schwarzenegger is famous for his one-liners, too. I’ll say the phrase and you’ll know the movie:
“I’ll be back.”
“Consider that a divorce.”
“Stick around.”

For action stars, that’s about all the humor than can typically muster, unless their name is Jackie Chan or Jason Statham and they know how to make a fight itself funny.

The humor in action movies is almost always about other characters. The hero is a straight man.

EDGE OF TOMORROW has humor throughout, and it’s far more sophisticated and varied than puns, one-liners and physical gags.

That takes actual acting chops, which Tom has. He uses them, often to get laughs at the expense of his own character. It’s different and refreshing.

3) Acting range
ROADHOUSE is a cult classic that turned Patrick Swayze into a believable action hero, if only for one movie, despite the insane chasm between dirty dancing with Jennifer Gray and bar fights alongside Sam Elliot.

But the range of most of these stars goes like this: brooding while looking off into the distance, brooding while ignoring the love interest, brooding while training, brooding while handling weapons and gear and, finally, grimacing in pain while being tortured by the bad guy before he escapes, throws the villain down a bottomless pit and broods while walking off into the distance.

Not a lot of range there. It’s like the famous internet chart, the Many Moods of Batman.

Tom has plenty of range, which he uses to connects with his co-stars — and connect with the audience in a variety of ways. Other action heroes typically focus on a variety of ways of dispatching bad guys.

2) Improving on the graphic novel

The movie differs from the original graphic novel, and this time, that’s a good thing.

In the novel, the alien Mimics reset the day with three separate ingredients: a Server alien, an Antennae and a Backup Antennae.

Bit complicated. And the novel has the Emily Blunt character turn on the hero at the end, because she figures out she’s the Backup Antennae and the day will keep resetting unless the hero kills her.

This is all too Connor McCloud vs. Duncan McCloud.

The movie simplifies things: there’s an Alpha alien that looks different than the others and has the power — along with the big, immobile Omega brain — to reset the day. If you kill the Alpha and get its blood splattered all over you, that power to reset the day gets transferred. The catch: you have to die, every day.

In the movie, Emily Blunt’s character doesn’t fight Tom Cruise and make him kill her. The climax does something great: it strips Cruise and Blunt of all their powers and gadgets.

Before, she and Cruise both had mech suits and Cruise had the power to reset the day. The climax takes those things away. Cruise only has one shot, one life, and they have to do it without the suits and guns. The stakes are much, much higher.

1) Go ahead and hate him in Act 1
A huge weakness of most action movies is there’s no character arc, no growth.

The hero is a smooth, handsome killer in Act 1. He breaks necks (and hearts) in Act 2 as a warmup, then mows down an army of bad guys in Act 3.

The hero doesn’t really change: he’s awesome the first time you see him, the most skilled and deadly killer around, and it takes an army of bad guys to even match up with him.

In this film, Cruise’s character starts out as a jerk and a coward. Not a little jerk. A big one. And not simply a coward, but a soldier who tries everything to avoid going to the front lines.

So if you started out disliking Cruise, as I did, his character isn’t trying to change your mind. At all. He isn’t saving the cat (Blake Snyder!) in the first scene. The script embraces your ambivalence or dislike of Cruise, and the movie works better if you don’t have a TOP GUN poster in your bedroom and all of his movies on BluRay.

Because the more you dislike or hate Cruise in Act 1, the bigger the journey will be by Act 3 — and real momentum comes not via intensity, but from the emotional distance traveled. If you love a character in Act 1 and love him in Act 3, there’s no journey.

The script doesn’t flip a magical switch, either, and say, “Okay, now you’re supposed to love the guy from here on out.”

Cruise’s character evolves, slowly, and not always in a linear way. There’s a great scene where he gives up. Instead of fighting the same battle on that beach for the 159th time, he steals a motorcycle, goes to London and has a giant pint of beer. This isn’t a throwaway scene. The director, and screenwriter, are surprising us by letting the character make different choices. The hero isn’t your typical action hero robot, plowing ahead to save the day no matter what. He’s human and flawed.

In the end, Cruise’s hero sacrifices himself to protect others. There was a lot of resistance, internally, to him making those choices. His character didn’t always do the heroic thing.

So there’s more to saying this movie is like GROUNDHOG DAY crossed with INDEPENDENCE DAY, and yes, I bet somebody on YouTube already posted a mashup called GROUNDHOG INDEPENDENCE DAY.

Bill Murray’s character in GROUNDHOG DAY also starts out as a selfish jerk. There’s no single moment that turns him into a nice guy. He does bad things and makes all kinds of bad choices. Only in the end does he figure out that becoming a better person takes more than charm and wit. It takes sacrifice and selflessness to get him there.

EDGE OF TOMORROW might have worked with another, unblemished actor. Matt Damon is talented and worked with this director before, and he put on a similar mech suit in Elysium, so I bet he could strap it on just fine. But the movie wouldn’t be as good.

Let’s give props to Tom Cruise: just as Robert Downey, Jr.’s past troubles helped make him the perfect choice for Tony Stark, Cruise’s long rise and fall from grace helped make him the perfect person for this movie. He nailed it in a way that a lesser known – and better liked — actor simply couldn’t.

Tiny film teaches us big honking writing tricks

writing meme spiderman dear diary

Here’s an itty bitty film that’s crazy funny and extremely well done. Watch it, then let’s talk it over.

So, here’s the thing. Drama is very simple, when you get down to it.

  • Step 1: Create conflict, say two young brothers wanting to inherit the same rich farmland.
  • Step 2: Dream up ways of making it far, far worse, like one brother stealing the other brothers favorite cow and serving up Bessie barbeque at the next family gathering.
  • Step 3: Raise the stakes even higher in the big finale and put our fighting farmers in a North Dakota version of the Thunderdome — two men enter, one man leaves, because the other guy has a pitchfork in his head.

Humor is far, far tougher.

You have to dance on the knife’s edge of normalcy, push boundaries, tell uncomfortable truths. Be edgy without being offensive, insanely creative without coming off as insane.

Humor doesn’t have easy formulas, and the risks are far greater. Jokes fall flat. Things that seem hilarious in the writing room go nowhere, while little throwaway bits turn into comedy gold. You can’t predict it.

So let’s talk about three little things before the Big Thing that I noticed in this short film.

First, they dispense with names, with one exception: the delivery service logo.

A typical story would be awash with names. If David Lynch was doing this, DUNE style, the floating head of a princess would be on screen for five minutes, telling us the name of the planet, its ruler, the strength of its army, the name of the alien who’s supposed to get this package delivered and so forth. Then we’d get all kinds of voice-over about the delivery ship and how it travels through space-time using dark matter or whatever.

Second, there’s no backstory. No flashbacks, no explanations, nothing. The makers of this short film know backstory is irrelevant when they’re showing everything now, as it happens. If you’re explaining, you’re losing the storytelling war.

Third, no dialogue. Maybe you could argue about the aliens saying things we don’t understand, but no, that doesn’t count. It’s like the opening half hour of WALL-E, which was brilliant without a single word of dialogue.

So: no backstory, no names and no dialogue. What’s the Big Thing they did?

These filmmakers maximized the gap, creating chasms between expectation and result from BOTH directions. They were constantly, creatively, always raising the stakes from the POV of the space delivery man and the aliens.

That gap usually exists only for the hero. The villain knows exactly what’s happening and why. He’s not surprised at all.

It’s the hero who’s fumbling around, wondering what the hell is happening, and only at the very end does the villain have any gap between expectation and result, because the villain expected to shoot the hero after his monologue, not get thrown down a bottomless pit.

Most films and novels stick to that unwritten rule: No Surprises for the Villain, because surprises are precious and reserved for the hero. We don’t usually see the villain failing or being confused. If we see things from his POV at all, the villain is doing deliciously dastardly things and doing them well, because that makes it harder on our hero.

In this film, the gap grows wider and wider from both points of view until it can’t get any bigger, and they’re doing something interesting with the gaps: not only is each gap funny, they also raise the stakes every time until the climax.

Could you make it even worse for the alien planet than being Death Star’d at the end by the delivery ship’s main engines? No.

The opposite of this happens in bad Saturday Night Live skits, which are bad for a very specific reason: they latch onto a single funny idea like a lamprey eel, then do it seventeen bazillion times until it’s time for a commercial break so we can get educated about the new formulation of Head and Shoulders.

Those bad kits aren’t funny because of a structural problem. The gap doesn’t grow bigger. The stakes don’t get raised. It’s repetition without a purpose.

Why the classic movie DUNE is a hot mess

tinseltown tuesday meme morpheous

I remember watching DUNE in the theater and thinking, “Whoah.”

Then again, I was a whippersnapper with no taste when it first came out. So on Old Movie Night, we popped in DUNE and fired it up.

Oh my.

There’s no doubt that DUNE is a hot mess. The question is, why?

Suspect No. 1: Horribly Cheesy Special Effects

This is a good place to start. You can’t excuse David the Lynch for not having access to better special effects, not when this movie came out after all three of the original STAR WARS movies were out.

Check out the trailer and tell me the effects are up to snuff, even for the era.

So, the effects in DUNE are Dr. Who-level lame. You expect the rocks to some styrofoam they bought off the old Star Trek set.

But bad effects aren’t the main reason this film is a hot mess. An audience will forgive bad effects if the story and characters are compelling.

Suspect No. 2: All Kinds of Crazytown

You don’t hire David the Lynch to direct a normal movie. You hire him to spice things up and go a little nuts.

Being absurdly weird can earn your movie cult status, with college kids playing it simply for the biggest excesses and worst moments of wackadoodle.

Moderately good or bad things are mediocre and boring. Give me stuff that's horrifically good or amazingly bad, then we'll talk. Kthxbai.
Moderately good or bad things are mediocre and boring. Give me stuff that’s horrifically good or amazingly bad, then we’ll talk. Kthxbai.

Then again, the tough part is once you base-jump off the Cliff of Normalcy, there’s no guarantee your chute will open.

And this film sprints away from Normal, stiff-arms Edgy and slides right into Bizarre.

This is half of the reason the film is a hot mess. You’re constantly distracted, sometimes by the bad effects, but more often by the weird, bizarre and gross sideshows that don’t truly move the story. The Baron Harkonnen’s massive zits get a ton of screen time. The Guild Navigators are grotesque. The bad guy troops have reverse mohawk hairdoes while the good guys wear surplus World War II uniforms. It’s constantly and consciously odd, which pulls you out of the story.

But if the story kept moving, I wouldn’t have had time to focus on all the weirdness.

Suspect No. 3: Ponderously Beating the Audience with the Cudgel of Pretentiousness

This is the true culprit.

Audiences will believe in sorcerers and elves if you don’t explain them. They’ll buy lightsabers and aliens who are into M & M’s — but not if you get pretentious and deep trying to explain all those things.

See, audiences want to believe. If you set things up from the start, they’ll stick with you. What you can’t do is (a) switch mid-way though a normal book or movie to say “Hey, actually the hero is a vampire. Surprise!” (b) commit the Hollywood sin of double-mumbo jumbo — trying to have a story that’s about dragons and trolls … plus space witches with lightsabers or (c) constantly stop the story to intrude with pretentious narration and dialogue that’s on the nose.

It’s that last sin that DUNE commits right away, with a long narration setting things up following be another and another and another.

Every time the story moves forward two inches, somebody has to stop to explain it to the audience for three minutes, as if we aren’t smart enough to watch the story and understand.  It feels less like a movie and more like a lecture. Then the credits roll.

I bet there’s a supercut of DUNE somewhere, a lot like STAR WARS: THE PHANTOM EDIT where some kind person sliced out all the boring nonsense, like Jar Jar Binks and all the talkative scenes where George Lucas is patiently over-explaining things to you and ruining the Force forever by saying it’s caused by space bacteria or whatever. No.

DUNE breaks new ground with the Unnecessary Voiceovers by having every actor whisper a voice-over of what they’re thinking, which is usually stuff the audience already knows, but hey, beat them on the head with it again.

Which is too bad. There are great actors in here like Kyle MacLachlanPatrick StewartSting and Jürgen Prochnow. A less wacky, less ponderous film with the same cast would have been awesome, even with the same cheesy special effects. It would also be far shorter and more watchable.