The Mighty MacGuffin

If you’re a writer, you’ll need to use a MacGuffin now and then–and a MacGuffin generator is particularly important now, with upwards of a million writers cranking away every year on NaNoWriMo.

This is not a plot device. We’re talking about an item–and it doesn’t even have to really exist, or be seen–the hero and villain are fighting to obtain. Alfred Hitchcock was famous for using MacGuffins in his films. If the hero is on a quest, he needs to be questing for something. Really, it doesn’t matter what. It’s the journey that matters. Hitchcock has a nice way of getting into the topic.

You can see how movies and novels often revolve around a MacGuffin.

Indiana Jones always needs an item to find and fight over: an ark or a cup and so forth.

Spy movies need a microfilm containing the real names and identities of every undercover agent employed by the CIA, GRU or MI-6, with the good guys and bad guys both willing to do whatever it takes to find and destroy that MacGuffin, which the hero happens to pick up by accident in the luggage carousel at O’Hare.

Sci-fi novels need some kind of techno-babble MacGuffin, like a repulsive helix inverter, which can tweak your DNA or whatever and create an army of alien super soldiers.

Fantasy movies need a magical ring that turns you invisible but does nothing about your big hairy feet or the fact you’re the size of a smurf, or maybe an Enchanted Vorpal Sword of Infinite Sharpness that can lop off the head of the invincible Dragon of Instant Fiery Death that killed your father, uncle, grandfather, second cousin, first wife, baby sister and favorite horse.

Generator Number 1

Here’s a spiffy MacGuffin generator by Jordan McCollum.

Use it. Then visit her blog and show her some love. That’s how this thing works. Pay it forward.

Generator Number 2

Technically, this isn’t a generator. You don’t hit refresh on the browser to come up with another MacGuffin.

It’s more accurate to call this the Mother Lode of MacGuffins, with the entire history of the idea–plus with a massive list of the different flavors of MacGuffins with links that dive into each one. This site is a thing of beauty. 

What is your favorite MacGuffin of all time? And which film, TV show or novel wins the prize for Silliest MacGuffin of All Time? (Note: It’s cheating to go with Star Trek, where every other movie or episode involves dilithium crystal nonsense and the warp core.)

Why does MISSION IMPOSSIBLE: FALLOUT work so well?

I’m no fan of Tom Cruise, so it takes a lot to (a) part with hard currency to to watch a Cruise film and (b) publicly admit how much that film rocks.

He did it with EDGE OF TOMORROW, one of the best sci-fi movies of all time. I could watch that thing every day, and the more you dislike Cruise, the better the movie actually works.

Hear me now and believe me later in the week: Cruise did the impossible again with MISSION IMPOSSIBLE: FALLOUT.

Why is this movie so good when the last Bond movie bored me to bits, despite my utter fandom for Daniel the Craig?

(1) Practical stunts beat the snot out of CGI nonsense

Yes, CGI is expensive, and it can create amazing spectacles.

Yet we’re used to it. The wow factor is gone.

When I see a hero take on a CGI monster, it doesn’t scare me at all.

Practical stunts, where real people do really dangerous things, still impress people. And this movie is packed with them.

(2) Surprises on top of surprises

Thrillers are about betrayals, secrets, revelations and surprises.

Action scenes are only a bonus, dessert after the starters and main.

MISSION IMPOSSIBLE: FALLOUT gives the audience action scenes where the action is simply a setup for a betrayal, revelation or surprise. It’s a great way to move the story forward.

(3) Ruthless editing

This movie clocks in at two hours and 28 minutes. It doesn’t feel half that long.

How did the director and editor pull that off?

They ruthlessly cut the boring parts. Putting together a list of Scenes that Are Always Boring would require an entire post, though it would include Two Characters Talking as One Character Drives and my favorite, the Hero Types on a Computer.

The shorter, easier list is Scenes that Are Always Exciting, and that world champions on that list are (a) chases and (b) fights.

So if you make a movie that’s 90 percent chases and fights, with betrayals and surprises after every chase or fight, yeah, it’s going to be fast and fun. The trick is to avoid repetition. As a big fan of cheesy ’80s action movies, including everything Jackie Chan, Arnold and Jean Claude Van Damme ever made, I testify to the fact that most action movies believe, deep in their explosive souls, that the only way to mix things up for your audience is to multiply the number of bad guys facing our hero until the climax, when the producer has to bus in hundreds of extras and run the costume shop 24/7 to stitch up enough Expendable Bad Guy coveralls so they hero can wade through them all on his way to the Big Bad Guy.

That’s not to say there aren’t cliches and silly tropes in this movie. I pray to whichever gods that are listening, please, please stop Hollywood writers and directors from ever using stolen nuclear warheads as a plot device. I beg you. And the revelation that Clark Kent with a Beard is actually a bad guy came way too early for me.

But the nuclear MacGuffin in this movie doesn’t really matter. What puts us in those theater seats are the chases, fights and stunts, which are all spectacular. Well done, Tom the Cruise–now give us a sequel to EDGE OF TOMORROW.

STAR TREK INTO DARKNESS: Why it works

tinseltown tuesday meme morpheous

There are fanboys who quibble with director J.J. Abrams for making a fun summer movie instead of a serious Star Trek film, as if we’re talking about Shakespeare here instead of Klingons and Khan and photon torpedoes.

These grumpy critics complain about too much action and “fun” and not enough hard science and long conversations about dilithium crystals or whatever.

I say, get over yourselves.

I also say this: J.J. Abrams and his writers are clearly having fun, and it shows. It showed in the first STAR TREK and it shows in STAR TREK INTO DARKNESS.

As a speaker, or an actor, you want to feel the emotion you want the audience to feel. When you watch a Christopher Nolan film, whether it’s about Batman or Guy Pearce not being able to remember who killed his wife, the feeling is quite different: serious and somber and haunted.

Emotions matter. Audiences want to feel something, and in the summer — when Hollywood isn’t trying to win Oscars with Serious Films with Very Serious Actors looking Seriously Sad while they wear period costumes from the 1940s or 1840s — people sitting in those theater seats are paying good money to have fun.

So if you want a slow, somber STAR TREK film about science and all that, fire up STAR TREK: THE MOTION PICTURE and wake me up when it’s over, because that thing should be sold as a sleep aid.

We’re here to dissect STAR TREK INTO DARKNESS and say why it works, as a story. It works wonderfully because J.J. Abrams and his writers care about setups and payoffs, reversals and revelations, Easter Eggs and echoes.

I want to talk about the setups and payoffs, because they’re fundamental, and J.J. Abrams and his people get them right.

Warning: this thing is chock full of spoilers. Don’t read it if you haven’t seen the movie.

Setups and payoffs

If you care anything about storytelling, hey, the setups and payoffs in this film are gorgeous.

Everything ties into everything else. There are no orphaned payoffs, no setups that lead nowhere.

In fact, most setups pay off at least three different times.

Two key examples:

The first time we see Benedict Cumberpatch as Khan, he’s (1) offering to heal a Starfleet officer’s daughter, and he does it with a sample of his own blood. That blood later (2) resurrects a tribble after Bones injects it with some of those same blood cells and (3) brings back to life a certain somebody who (4) saves the Enterprise and crew by entering a radioactive chamber to restart the warp core and such, which echoes (5) some other famous scene in STAR TREK II: CORINTHIAN LEATHER DOES NOT REALLY EXIST, BUT RICARDO MONTALBAN IS STILL AWESOME.

The 72 long-range photon torpedoes loaded onto the Enterprise are an even better setup that pays off at least 10 times.

Ready? Khan escaping to a Klingon planet causes (1) Admiral Marcus to give Kirk the experimental, long-range torpdoes, which (2) make Scotty resign because he’s not allowed to scan the experimental torpedoes, meaning they might take the Enterprise out of warp and blow them up, while (3) the torpedoes let Carol Marcus sneak aboard the Enterprise as a science officer in the first place leading to (4) the revelation that Carol is the daughter of Admiral Marcus, (5) Scotty resigning makes him loose on Earth and free to go investigate what evil thing Admiral Marcus is building out at sector 24-11-whatever, (6) Sulu’s threat about surrender or get torpedoed makes Khan surrender because (7) the torpedoes contain his frozen crew of fellow super-humans, which causes him to (8) team up with Kirk to sneak aboard the ship of Admiral Marcus who’s busy shooting holes in the Enterprise until (9) Carol bargains with her father not to destroy the Enterprise because she’s on it, so he simply beams her aboard his scary dreadnaught until (10) Khan takes it over and demands that Spock lower the shields on the Enterprise so he can beam this torpedoes and crew over, which Spock does since (10) he and Bones already removed the frozen crew and set those 72 torpedoes to explode.

I’m probably forgetting three other payoffs from that one setup involving the best MacGuffin in my memory.

Most films or novels have trouble making their lone plot device make any kind of story sense. J.J. Abrams and his writers don’t have any trouble at all. They tie every major plot point together, and every character, with one thing. Brilliant.

Bonus clip: Leonard Nimoy and William Shatner in their best scene.